According to Wagner James Au of Gigaom, Second Life finally has some virtual competition, Multiverse has launched, and while I agree they can become some competition, it sounds like Multiverse is more for people wanting to create their own SL competitors, so we could see a lot of competition come from their servers, or maybe not. Multiverse is not exactly a “metaverse”, but rather an application that will allow you to create your own metaverse or virtual world.
- Multiverse lets you to build an MMOG or virtual world for less money and in less time than ever before.
- Multiverse technology is scalable, extensible, and highly customizable, enabling you to build your world with its own unique look and feel, game play, and mechanics.
- Our active developer community is creating a wide variety of worlds.
- Make money through subscriptions, item sales, and/or advertising, and pay us only 10% of your gross revenue.
- Download our client, server, tools, starter assets, and sample worlds for free and start building your world today!
The brainchild of several ex-Netscape execs, the Mountain View start-up Multiverse, as the name suggests, isn’t a single online world, but a platform for creating games and other 3D experiences with the company’s development tools, which are then run on its servers. (Like Dark Horizons, a sci-fi MMORPG pictured here.) Version 1.0 was just rolled out yesterday, and though it’s too early to know how it’ll fare, one thing is official: after 4 years of being the only user-created 3D online world on the commercial market, Second Life now has competition. The system and revenue model is markedly different from SL, however: instead of fostering user-created content in a single world, Multiverse is a network of worlds accessible by the client software. It comes with e-commerce tools built into the system, so developer’s can earn an income, while Multiverse makes money by taking a 10% cut of that revenue. Source: Second Life (finally) gets a direct competitor: Multiverse
An employee of Multiverse chimed in the comments to straighten up some confusion on the Gigaom commenter(s).
Our developers will provide their own servers, we aren’t in the business of selling server space. We are currently hosting Worlds in progress to give people an idea of what they can do on our platform, but that isn’t intended to be how the worlds will be deployed.
We do have a single install client that patches individual worlds. The worlds can extend the client with their own UI using an XML based system. World downloads include the media assets the worlds use and scripts used in the client.
The server architecture is extensible with java and python scripting. The sever architecture is very modular to allow our developers the ability to replace components with their own code, while easily maintaining compatibility with our Client.
Here are some of the worlds that have already been created:
Dark Horizons: The Awakening from Max Gaming Technologies
Force of Arms from Wardog Studios
Project Mars from Mars Colonization Authority
Forgotten Legends from Doomsberg Entertainment
Black Ice Tales from Moonshine
Planet X from Planet X
Ancient World Online from Solar System Studios
Uvigi * from Bulgra
Pb3d from Team Pb3d
Triathan Games Unannounced Title from Triathan Games
8dCafe from Studio SFO
Harper College TECH Game Developer Program
Enchanted from Laumania
DarkBane from Dark Bane Online
Infernal World from Forever Interactive
Islands of War from Neojac Entertainment
Colony 105 from Team 105
Arden from the Synthetic Worlds Initiative
Mermaids from Georgia Institute of Technology Emergent Game Group
Frequency from Frequency Pattern, Inc.
Empire of Domains from Kilo Gaming
Notorious Criminals from the Notorious Criminals team.
The Eolis are human-like winged creatures
Check the description and links here.
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