Aug 25

Second Life News for August 25, 2007

Category: Second Life News by Stone Culdesac vs. Second Life Of all of the emerging Internet media that are discussed in the tech press, social virtual worlds have made one of the more notable splashes in the past year. Second Life has been alternately celebrated and slammed. There was a big hoo-haa over Sony Home when it was first announced, as well.

SAP Takes Blue-Sky Approach to Web 2.0 Possibilities Finally, there’s the Second Life thing. Second Life, the virtual world game/community/marketing Petri dish, already has been infiltrated by a number of large corporations including SAP, Cisco Systems(Quote)and IBM (Quote). Many these companies, including a large number of corporations outside the information technology industry, are holding virtual press conferences or product releases in this virtual world, trying to build their brands and, occasionally sell some product.

Second Life, Serious Leisure and LIS In the Fall of 2005 I had the opportunity to participate in a semester-long seminar on game culture and technology offered through the Graduate School of Library and Information Science at the University of Illinois. Although I never considered myself a hard-core gamer, I believed that the topic would be an interesting extension of my interest in the use of information science in museums and cultural heritage institutions. Museums, after all, have been exploring the use of informal learning methods through the use of games and play for a long time. With this in mind I took my first steps into the multi-user virtual environment (MUVE) Second Life.

What’s the Harm? This story began when I was directed to an essay over at the SLLU blog entitled “What’s The Harm?”. Basically it was a review of Second Life’s more hardcore sexual enterprises and a little walk down “Hard Alley”, with the general message being that real harm was coming from it all. I wasn’t sure about the research and, not being a feminist, couldn’t really relate. I’ve always been a big supporter of people getting their kink on any way they damn well feel like, after all.

Second Lifers hit by First Life storms DEVOTEES of Second Life, the virtual world for people who never got a life first time around, will need more than a second anorak when visiting the Second Life Community Convention (SLCC) conference in Chicago starting today.

IBM Employees Might Strike…In Second Life IBM, like other businesses, plunged into Second Life partly in search of a new profit stream. I bet it never considered employees would use Second Life to strike the company.

The Register in the U.K. is reporting that a trade union that represents 9,000 IBM employees in Italy is planning to strike IBM next month in Second Life to protest its stance on salary increases.

Live Music in Second Life: Part One Will Ross here; welcome to The Traveling Avatar’s Quick and Dirty Tips for a Better Second Life. On this show we discuss tips and tricks for the game Second Life, created by Linden Labs.

Today’s show is about listening to live music in Second Life, and it’s the first of a two parter. This first half will give you a good starting off point for your first live music experience, and tips on how to be a good audience member. Next week’s show will focus on things performers and venues can do to put on a great live show.

Music Academy Online Seeps Into Second Life with Concert Series Say what you will about the wildly popular Second Life. It is a unique educational and entertainment platform.

For the first time beginning on Saturday, a series of classical music performances can be viewed in Second Life. This includes works by such timeless composers as Igor Stravinsky, Edgard Varese, John Cage and Aaron Copland along with such living composers as Willliam Kraft, Alex Shapiro, Antonio Giacometti, Andersen Viana and Stefania de Kenessey.

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