Archive for August, 2007

Second Life News for August 25, 2007

August 25th, 2007 | Category: Second Life News

There.com vs. Second Life Of all of the emerging Internet media that are discussed in the tech press, social virtual worlds have made one of the more notable splashes in the past year. Second Life has been alternately celebrated and slammed. There was a big hoo-haa over Sony Home when it was first announced, as well.

SAP Takes Blue-Sky Approach to Web 2.0 Possibilities Finally, there’s the Second Life thing. Second Life, the virtual world game/community/marketing Petri dish, already has been infiltrated by a number of large corporations including SAP, Cisco Systems(Quote)and IBM (Quote). Many these companies, including a large number of corporations outside the information technology industry, are holding virtual press conferences or product releases in this virtual world, trying to build their brands and, occasionally sell some product.

Second Life, Serious Leisure and LIS In the Fall of 2005 I had the opportunity to participate in a semester-long seminar on game culture and technology offered through the Graduate School of Library and Information Science at the University of Illinois. Although I never considered myself a hard-core gamer, I believed that the topic would be an interesting extension of my interest in the use of information science in museums and cultural heritage institutions. Museums, after all, have been exploring the use of informal learning methods through the use of games and play for a long time. With this in mind I took my first steps into the multi-user virtual environment (MUVE) Second Life.

What’s the Harm? This story began when I was directed to an essay over at the SLLU blog entitled “What’s The Harm?”. Basically it was a review of Second Life’s more hardcore sexual enterprises and a little walk down “Hard Alley”, with the general message being that real harm was coming from it all. I wasn’t sure about the research and, not being a feminist, couldn’t really relate. I’ve always been a big supporter of people getting their kink on any way they damn well feel like, after all.

Second Lifers hit by First Life storms DEVOTEES of Second Life, the virtual world for people who never got a life first time around, will need more than a second anorak when visiting the Second Life Community Convention (SLCC) conference in Chicago starting today.

IBM Employees Might Strike…In Second Life IBM, like other businesses, plunged into Second Life partly in search of a new profit stream. I bet it never considered employees would use Second Life to strike the company.

The Register in the U.K. is reporting that a trade union that represents 9,000 IBM employees in Italy is planning to strike IBM next month in Second Life to protest its stance on salary increases.

Live Music in Second Life: Part One Will Ross here; welcome to The Traveling Avatar’s Quick and Dirty Tips for a Better Second Life. On this show we discuss tips and tricks for the game Second Life, created by Linden Labs.

Today’s show is about listening to live music in Second Life, and it’s the first of a two parter. This first half will give you a good starting off point for your first live music experience, and tips on how to be a good audience member. Next week’s show will focus on things performers and venues can do to put on a great live show.

Music Academy Online Seeps Into Second Life with Concert Series Say what you will about the wildly popular Second Life. It is a unique educational and entertainment platform.

For the first time beginning on Saturday, a series of classical music performances can be viewed in Second Life. This includes works by such timeless composers as Igor Stravinsky, Edgard Varese, John Cage and Aaron Copland along with such living composers as Willliam Kraft, Alex Shapiro, Antonio Giacometti, Andersen Viana and Stefania de Kenessey.

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Virtual Radio Station Launches

August 25th, 2007 | Category: Radio Stations

Virtual World Radio Network - Real Voices, Real News for Virtual Worlds - A very professional sounding radio station has launched in and about Second Life, the Virtual World Radio Network just wants to keep you informed. They are on air at http://radio.vwrn.net:8787 and if you visit the virtual radio station you can get a free radio to listen to the show in your own virtual abode. They added the teleport sound between news articles, which adds a nice touch to the program I think. They also mention that they will be adding more shows on their website.

With VWRN you will get news about SL anytime and any place. Hear the latest on sims, trends, communities and what outsiders are saying about us in Real Life. What are governments and regulators planning for the virtual realm and what are the Lindens up to?

We are experienced broadcasters and journalists, who choose to spend lots of time in SL to bring you the real voices of newsmakers every day! Source: Virtual World Radio Network

Some of the first stories they are running:

Second Life Community Convention sold out:
Second Lifers are converging on the windy city this weekend. On August 25th and 26th, the Second Life Community Conference takes place at the Chicago Hilton.

Gartner defends position on virtual worlds:
At a panel on Dr. Dobbs island on Friday, Steve Prentice from consulting firm Gartner clarified his recent prediction, that 80% of people will have a virtual life by 2011.

Germans take on the fight against child pornography in SL:
The German government agency which oversees vehicle safety, the Technische Ueberwachungs Verein or TUV , has announced a competition for an open-source parental control tool in Second Life.

Plus they are covering the daily economic report, total signups, etc.

From CNET,

“The need for a truly professional, state-of-the-art media operation in Second Life has become apparent by the sheer number of unconnected blogs, podcasts, and other random bits of information in SL,” a VWRN press release said.

Sounds like they have order on the brain.

The VWRN is not an official Linden Lab creation, but it’s a positive sign to see that residents of Second Life are also catching onto some of the tactics that could help the virtual world move into maturity. Source: ‘Second Life’ radio station emerges

Second Life URL

Virtual Radio Station

Virtual Radio Station 2

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New Group for Librarians in Second Life

August 24th, 2007 | Category: Groups, Librarians

New Group for Librarians in Second Life

Where: Clearwater Beach island, For more information, contact Eirene. For a teleport that night, contact Eirene Janus.

When: August 27 at 6 pm sl.

Description: Eirene Janus of Clearwater Public Library has agreed to head up an interest group
of public librarians interested in Second Life. This group will work together to put
up displays highlighting digital content, author and artist programs and exhibits, and
to explore how public libraries can offer services in Second Life. We have a good number
of academic librarians and some publics - this will enable publics to work together to
find what works and what doesn’t and how they can best serve their communities in a virtual world.

To get started, Eirene will host a meeting for interested librarians and volunteers
on Clearwater Beach island on Monday, August 27 at 6 pm sl. For more information,
contact Eirene. For a teleport that night, contact Eirene Janus

I will post a Second Life URL when I get one.

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Want to Join a Virtual Picket Line?

August 24th, 2007 | Category: IBM, Strike

IBM could be facing a strike in September, but not in real life, in Second Life. Apparently the Rappresentanza Sindacale Unitaria IBM Vimercate, or RSU, the trade union that represents the 9,000 IBM workers in Italy, is planning on striking IBM in SL, and they want as many avatars there as possible.

A statement sent to The Register by the RSU sets out the reasons for the industrial action as follows:

It seems that the reasons for this first virtual strike are related to the renew of the internal agreement. While IBM is one of the company with major profits, its employees are receiving very few fruits of this big mountain of money.
The internal climate is below all the IT industries (taking advantages for the famous IBM’s competitor: HP), and the drop that overflowed the glass is the long and inconclusive negotiation for the internal agreement. While the works council, supported by the majority of IBM Italy employees, was asking for a small salary increase, IBM responded with the complete suppression of the “productive results benefit”, with a loss for a single employee of €1000 per year. For a company that wants to lead the corporate social responsibility, this is really too much. Source: IBM faces Second Life strike

This could be interesting, I know I’m going to show up just to see what happens when you get employees, employers, random avatars and you know some griefers will show up, all mixed together. I will post a Second Life URL to the planned location when I find it.

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Global Workplace Counsel Opens in Second Life

August 24th, 2007 | Category: Legal

FOR IMMEDIATE RELEASE - Second Life, Silicon Island (193, 91, 38) August 24, 2007; Elchoness Law Firm, LLC: Global Workplace Counsel is pleased to announce the opening of its Second Life office on Silicon Island. “Second Life presents a unique opportunity for legal practitioners across the globe. There is no question in my mind that a Second Life needs an employment law firm and HR consultancy like Elchoness Law Firm, LLC: Global Workplace Counsel. From advice and counsel, workplace investigations, training, and global off shoring/outsourcing consulting, the firm is poised to bring something new and valuable to Second Life,” said Da Etchegaray, Principal.

In related news, Da Etchegaray is pleased to announce a new group in Second Life dedicated to the enhancement of the workplace, human resources, and employment issues through the use of virtual worlds such as Second Life. Second Life Workplace, led by Etchegaray, is open to all residents interested exploring how virtual worlds can improve the workplace.

For all questions related to Elchoness Law Firm, LLC: Global Workplace Counsel and Second Life Workplace, please contact Da Etchegaray, stop by the office on Silicon Island, (193, 91, 38), or visit our website: www.globalworkplacecounsel.com

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Second Life News for August 24, 2007

August 24th, 2007 | Category: Second Life News

Designing Lifestyles For 2020 in Second Life The Philips Design Second Life Team have put out what must be one of the coolest invitations on the planet. They are asking Second Lifer’s to share in designing the future.

The Co-creation Experience is intended to be a journey over time that we hope to take together with the ‘Philips Design Friends Group’. The only qualities you need are to be open, creative and collaborative.

Virtual journal clubs, second life and all that jazz There has been a lot of science activity on Second Life lately, courtesy Jean-Claude Bradley and Nature. This led to a post about the potential of Second Life in education and science on my Kyte.tv channel last night. Turns out that Attila has been thinking along the same lines, although not necessarily about Second Life specifically, but more general to the web.

Anarchy on-line A recent report by Pew Research’s Internet & American Life Project found that 32 percent of all teenagers who use the internet have experienced some form of ‘cyber-bullying’. And it is not limited to adolescents, where you would expect it.

Griefing, which is often used to describe behavior on multi-player online games in which individual players intentionally frustrate others by disregarding the rules of etiquette has become so widespread that it has even generated sub genres — terms such as kill stealing, corpse camping, spamming and ninja looting.

Consumed with Grief(ing) The thing is, despite griefing, the Internet is all of that. I have personal experience with friends who have met partners and more online in just this fashion. Ultimately, what makes a griefer is summed up best in this Penny Arcade comic (adult language to follow). Anonymity + an audience = antisocial behavior. There’s more to it than that, however, as many, perhaps even the majority of those online are not griefers at all. One must be of the mentality that causing harm to others is pleasurable.

Global Workplace Counsel Opens in Second Life Elchoness Law Firm, LLC: Global Workplace Counsel is pleased to announce the opening of its Second Life office on Silicon Island. “Second Life presents a unique opportunity for legal practitioners across the globe. There is no question in my mind that a Second Life needs an employment law firm and HR consultancy like Elchoness Law Firm, LLC: Global Workplace Counsel. From advice and counsel, workplace investigations, training, and global off shoring/outsourcing consulting, the firm is poised to bring something new and valuable to Second Life,” said Da Etchegaray, Principal.

Virtual Recruiting for Real-World Jobs August 22, 2007 · There’s an unusual job fair taking place this week, but you can’t get there by plane or car or drop off your resume in person. You have to travel in cyberspace — to a virtual world called Second Life, the online community where people — or their avatars — hang out for enjoyment, and increasingly, work and business.

Japanese Wall Street To Open In Second Life Dentsu, which spent about 10m ($870,000) to acquire the 85 hectares in Virtual Tokyo, is aiming to recoup its investment by lining up 30 or so blue-chip companies to build a virtual presence within the first year.

Ken Aihara who leads the Virtual Tokyo team at Dentsu said: Were aiming to create a virtual Japanese Wall Street, where major Japanese financial institutions will have a presence.

Added:
Keeping the faith in Second Life It is a Friday evening in Second Life and Beth Odets lights Shabbat candles at Temple Beit Israel, which she created in the virtual world a year and a half ago.

Metaversed Live # 4 - Being A Successful Business in Second Life On this week’s Metaversed Live, Metaversed.com’s weekly business and technology talkshow hosted live in Second Life and on Talkshoe, Cisco Systems Christian Renaud, SLNN’s Aliza Sherman and UgoTrade blogger Tish Shute join Metaversed Nick Wilson to talk about what the second wave of businesses coming into the virtual world are going to have to do to succeed, and hear how Cisco turned around their entire virtual worlds strategy based on hands on experience in Second Life.

Brand Research Report in Second Life ibranz has recently released a research report with a focus on Business Owners in Second life and their perception of Fortune 500 brands.

A survey kiosk was placed around the grid and business owners (those that spend significant time there and generate revenue) were asked a series of 22 questions about their brand, ways to do business in Second Life, and method to market. It also covers their perception of Fortune 500 firms that have come to Second Life, awareness and perceptions of those brands, and important qualities needed to be successful in this environment.

Of course it costs money, $25 dollars or L$2500 Lindens.

Public Librarians Interested in Second Life -new group Eirene Janus of Clearwater Public Library has agreed to head up an interest group of public librarians interested in Second Life. This group will work together to put up displays highlighting digital content, author and artist programs and exhibits, and to explore how public libraries can offer services in Second Life. We have a good number of academic librarians and some publics - this will enable publics to work together to find what works and what doesn’t and how they can best serve their communities in a virtual world.

IBM faces Second Life strike Ever wanted to go on strike, be part of that feeling of solidarity on the picket line, but felt too cowardly to take the risk? September should see just the opportunity for you.

That is when Rappresentanza Sindacale Unitaria IBM Vimercate (RSU), the official trade union representing IBM’s 9,000 workers in Italy, is planning a most novel form of industrial action – a strike on Second Life – and it wants as many avatars as possible manning the picket lines.

What Web2.0 Can Teach Companies in Virtual Worlds One of the things that Second Life affords companies, is the ability to rapidly change track when the present course no longer makes sense. To make adjustments on the fly, even complete changes in business model (read, virtual world strategy..) is very web2.0, and Second Life, above all, allows for seriously rapid prototyping of ideas and builds through it’s object and scripting tools — at a level you wouldn’t normally associate with large companies. In fact, only this week, Christian Renaud over at Cisco was (justifiably) cursing the hoops the corporate machine was making him jump through to get some stuff done. It’s interesting to note, that in the virtual world, where he has domain, this is not the case, and more interesting yet to read about how the company has rapidly evolved its Second Life strategy based on first hand experience.

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Second Life Tips and Tricks

August 24th, 2007 | Category: Second Life Tips

Torley Linden started this off by posting a video of how to turn the typing animation and sound off, something I have been doing for awhile, it is so much better without it. Here is the video:

Posted to Technology Videos by eubeenhadd on August 23, 2007

Remember that command when you login, Ctrl-Alt-D to turn on the Client menu, Opt-Ctrl-D on a Mac, there are so many awesome settings there that you should play with to make your Second Life better, I always hit the quiet snapshots to disk, so people don’t think I’m taking pictures of them, and I disable the camera constraints, you won’t believe how much farther you will be able to see.

Some other nice tips came out of Torley’s blog post’s comments, like this one, click on the Edit menu, then Preferences, then Graphics, now you can adjust the UI, user interface, portion of Second Life and make it smaller or bigger. It is set to 1.00 by default; I moved mine to .75 and gained at least an inch all of the way around my monitor. You can go the other way as well if you think the UI is too small. From Buckaroo Mu.

If you are using the voice client and don’t like the consolidated chat and IM window, you can separate them from each with one click, just click on the box with the arrow in the middle, when you hover over it with the mouse it says “tear off”, and the chat window will once again drop to the bottom of the screen.

Another debug setting that I like is the AutoLogin, if you are the only user on the computer that is. ;)
One Torley mentions on the wiki is this one,

DoubleClickAutoPilot - Some of you may find it useful for navigation. Set it to TRUE, then anywhere you double-click (with the left mouse button) inworld, you’ll automatically walk, run, or fly towards. Our autopilot is kind of flakey, so don’t be surprised if this doesn’t always work and you get an “Autopilot canceled” message. Nevertheless, a fun novelty. Source: User:Torley Linden/Debug Settings

Ohh and Torley will take video tip submissions, and so would I, upload your videos to Technology Videos, if your video is already on YouTube, you should search the site before you upload it, as it could already be there. And for Torley,

To benefit your enjoyment of Second Life amidst the hectic days of modern society, I’m starting a new video tutorial series: Tip of the Week. The guidelines for each tip:

Must be relatively easy to do!
Must be less than 5 min. in length!
Must teach you something useful and fun!
Is likely knowledge that’s commonly passed from Resident to Resident, but hasn’t been officially shared by Linden Lab!
Suggestions for new tips in the comments please! I can’t cover them all, but I’ll read through ‘em, and but if you make video tutorials too, let me know. Source: Tip of the week: How to turn off the typing animation and sound

Got a great tip? Send it in and we’ll post em here, or if you would like to write some reviews on Second Life sims, objects, businesses or events, contact us at eubeenhadd at gmail.com.

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Architecture Group Discussion: Digital Density

August 23rd, 2007 | Category: Design, Discussion, Education

Architecture Group Discussion: Digital Density

When: Aug 23, 2007 2:00 PM - 3:00 PM (Thursday)

Where: Architecture Island Second Life

Tags: Architecture Island Arts and Culture Keystone Bouchard Second Life

Description: Addressing urban design issues in Second Life.

See ‘The Arch’ for more information, The Arch

Second Life URL.

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Prim Hair Makeover

August 23rd, 2007 | Category: Education, Textures

Mischief Cove: Prim Hair Makeover

When: Aug 23, 2007 7:00 PM - 8:00 PM (Thursday)

Where: Mischief Second Life

Tags: Education learning Mischief Morrigan Mathilde Second Life

Description: Mischief Cove presents FREE classes at the cove.

Ladies, are you tired of your newbie hair? Or do you have a whole inventory of prim hair, but feel like it’s time for a change? Come on down to Mischief Cove and learn how to revamp your entire prim hair wardrobe simply by tinting and changing textures.

All class materials including prim hair and hair textures will be provided free of charge. Look for the floating platform in the cove with the red lanterns for the class location. IM Miko Omegamu for questions or for a landmark to the event.

For updates and announcements on future Classes in the Cove, join “The School of Mischief” group- it’s free and easy!

Second Life URL.

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Examine Scripts 302: How to display text on a prim without uploading an image

August 23rd, 2007 | Category: Education, Second Life Scripting

ASL Examining Scripts 302: xyText on a prim

When: Aug 24, 2007 7:30 AM - 9:00 AM (Friday)

Where: Colorado Tech Second Life

Tags: Colorado Tech Education Jim Gustafson learning Second Life

Description: The Academy of Second Learning Presents… Examine Scripts 302: How to display text on a prim without uploading an image. Instructor - Jim Gustafson

This class will be in English AND German Language!

In this class we will examine the script xyText from Xylor Baysklef and other scripters that you can find in the SL-Forums. It enables you to display any text on a prim with a limit of 6 characters per prim. This script is great to build signboards that can change their text script based.

Students will learn:

- how the prims are build to display the text. - how the text is displayed on the prim. - how the characters are selected for the display.

This class is ADVANCED Level. Students should be able to understand LSL Scripting or should already have attended my classes 102-104 and 201-203. They should also be able to lookup LSL Functions in the Wiki and find out what they do.

ASL - Taking you to the next level!

Second Life URL.

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Relationships in SL & RL

August 23rd, 2007 | Category: Discussion, RL Meets SL, Relationships

Relationships in SL & RL

When: Aug 27, 2007 7:00 AM - 8:00 AM (Monday)

Where: Kkotsam Second Life

Tags: Charity Support Groups Craig Kamenev Kkotsam Second Life

Description: The Relationships in SL and RL Discussion Group will be meeting at the Center for Positive Mental Health. The purpose of this group is to discuss issues related to our SL relationships and the impact (positive and negative) that they may have on our RL relationships.

While I am a Psychologist, Licensed in the State of Georgia, this is not a therapy session. Instead, it is an opportunity for those with worry or anxiety, sadness or depression, and other emotional concerns to come together and share experiences and what has worked for them.

I hope you can join us :)
Second Life URL.

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Japanese Fashion in Second Life

August 23rd, 2007 | Category: Fashion

Iris Ophelia’s of New World News gives us a rundown on how Japanese designers are breaking new ground in Second Life, and talks about her favorite Japanese owned shops in this first of two installments. The second installment will have more and will have tips on breaking the language barrier.

More and more talented Japanese artists and companies are developing the virtual world around us– even a quick glance shows how groundbreaking these efforts have been, or can be. But with so much innovation happening on the Japanese frontiers of Second Life, why is there so little coverage of their work in the SL fashion scene? It’s time for the sun to rise on our fashionable friends from the East. Source: Ophelia’s Gaze: the Second Life of Japanese Fashion, Part 1

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