Oct 18
More Second Life Tips and Tricks
By Stone Culdesac
Here is a big collection of stuff I have run across today, all intended to help you, our loyal reader, er, I mean readers.
Top 5 tips for the newly born This title is a little misleading because it’s a lot more than just 5 tips, this is five tips, with some posting many more than 5, from each user. There are 10 pages in this thread, which I haven’t read all of it yet, heck, I bet there are almost 50 tips or suggestions on the first page alone! Here is a small sample:
1. Butt grab
To look and move around in tight places: Left click & hold your own butt - move your mouse around - wow! you can look up & down and steer yourself when using the movement keys (arrows or W A D S)2. Mouselook
Do you have a scroll wheel on your mouse? if so; scroll toward yourself and the camera will zoom in all the way to mouselook - do this when flying and you can hold the forward button (up key or W) and then just point where you want to go with the mouse.3. Profile Breadcrumbs
Right click on other people and read their profile (right click on the person >> choose profile), - look in their “Picks” tab. By clicking on their picks you can choose “teleport” to that location. Check those places out - when you get there, look at others peoples picks and check those out too - you can bounce all over the world this way. Source: Top 5 Tips for the Newly Born
Another sticky post from the Second Life forums, Step by Step: How to Transfer Land is a complete set of instructions on how to transfer land, definitely worth a read.
Yet another stickied post for the Second Life forums is a collection of notecards containing the most frequently asked questions the Live Help teams has encountered, a little sample:
Q. Why is this so slow?
SL is a very complex 3d application which consumes much of your computer’s CPU, memory, video, and network resources, more so than nearly all other 3d programs; this is because the world that you see is completely dynamic, and must be updated in real-time for everyone anytime something changes.
Most 3d games have pre-compiled “maps” that have everything set in stone so that much of the difficult processing has been pre-computed ahead of time. These maps are large files which describe what is mostly a static non-moving non-dynamic scene. However, SL has no pre-compiled maps. Source: Frequently Asked Questions: Notecards from 2 Years of Live Helping
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Torley Linden has posted another video tutorial on the Second Life Blog, this time he focuses on How to deal with some common annoyances like:
- How to stop “triangles coming out of stuff!” (If you’ve seen it, you may very well know what I mean.)
- How to stop animations
- How to turn off foot shadows
- How to mute sounds
- How to stop viewer-side effects on your objects (like particles and floating text)
Here is the video.
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Hello! Alas, the embedded video link here is broken or showing extraneous code… but I’d like to say thank-you for the mention. I’ve been reading The Grid Live recently to catch up on news (you know how busy things can get…) and it’s been a surprise and a joy to see that you write about the videos I make to share knowledge and make Second Lives easier!