Jan 18

Second Life News for January 18, 2008

Category: Second Life News by Stone Culdesac

From: Second Life Blog Knowledge Base Article of the Week #12: Abandoned Land Quote from the site - Hello everybody! In this week’s article, we’ll explore the mysteries surrounding abandoned land on the Second Life mainland…

From: The Fourth Bit To be or not to be on the Internet Quote from the site - Organisations are not the only ones who concentrate their efforts to be recognisable on the Internet; having an online identity is also an individual need. Belonging to the information society means being someone in it. You form a part of it merely by participating in the Internet in some way; by writing a commentary, publishing a photograph or being mentioned by other people.

From: The Humlab Blog Invitation to Art in Second Life Quote from the site - Tomorrow, Friday 18 January the exhibition Tagging Art will be officially opened in Copenhagen and in the virtual world Second Life.

From: Earth Times Heaton Research Extends Second Life Offerings With INTRO TO LINDEN SCRIPTING LANGUAGE Quote from the site - Two other Heaton Research Second Life titles are still selling through online booksellers: Scripting Recipes for Second Life (364 pages), and Introduction to Textures, Animation, Audio and Sculpting (108 pages). Many Second Life books are developed as general user guides. By contrast, Heaton approaches his books from a programmer’s vantage point, assuming a general familiarity with Second Life as a “Resident,” and at least minor programming skills.

From: CIRCA Art Magazine Second Life: a new way for your art to be recognised? Quote from the site - The Tech Museum of Innovation (San Jose, California) has announced an international virtual-exhibition challenge. The Tech has created an empty version of itself in Second Life, and it’s looking to fill it. The aim is to allow artists from all over the world to exhibit their work in the virtual museum.

From: Linux Insider Virtual World Workforce Part 2: Real-Life Pitfalls Quote from the site - Part 1 of this two-part feature looks at how virtual worlds such as Second Life are making an impact on how companies conduct employee recruiting and workforce management activities. According to an ever-growing group of experts and companies in the employment business, that impact has the potential to be profound and far-reaching.

From: eightbar VR Cave, Second Life and Retail at the NRF Quote from the site - All things virtual featured in the latest NRF retail show. I spent some time talking to my collegue in Second Life a fellow member of eightbar Siobhan Cioc about the Dallas based GSC demo centre.

From: Smart Mobs Howard Rheingold in Second Life on Coevolution of Media and Collective Action Quote from the site - At the 2007 New Media Symposium on the Evolution of Communication, I delivered an address on the coevolution of communication media and collective action. NMC has made my presentation available in a spiffy form that includes machinima of my avatar presenting, audio of my presentation, a transcript, and chat transcript.

From: Greg Verdino’s Marketing Blog crayon in Second Life highlight reel Quote from the site - Inspired by Mark Goren’s Blogger Social promo and machinimist Moo Money’s movie commemorating Cisco’s one-year Second Life anniversary, I spent a few minutes and put together this short Animoto mash-up of images taken on crayonville Island…

From: Your2ndPlace Employment Law and Second Life Quote from the site - LinuxInsider has a nice two part article on the Virtual World Workforce, which is not something that has been on my radar because… I’ve been an independent contractor too long, perhaps. Part one, Virtual World Workforce, Part 1: Promising the World covers the more well known aspects, such as the learning curve.

From: Reuters Cell phones and virtual worlds morphing shopper ways Quote from the site - Virtual worlds, mobile coupons and bar-code readers on cell phones are the next technology wave that U.S. chain stores must ride if they hope to stay competitive in the fast-changing world of global retail.

From: Second Life Blog Second Life Havok4 Beta Server Preview refreshed to v77587 with 13 fixes (2008-01-17) Quote from the site - The Beta Preview has been refreshed with another set of fixes, detailed below. The Havok4 project team is working to replace the physics engine in Second Life with a new version. This build resolves a number of avatar and vehicle behaviors, as well as some performance adjustments.

From: The Click Heard Round the World Second Life Screenshots, the DMCA and Ad Extortion — I want a takedown notice! Quote from the site - My friend RubyMae, who is active in the Flickr community, pointed me to a discussion thread by another Second Life resident Ordinal Malaprop (who makes the most ingenious steampunk inventions).

From: New World Notes World of the Undead? Lindens Say Bot Population is Neglible Quote from the site - Avatar-based caricaturist Christophe Hugo was wandering the world recently, when he came across a stranger kind of caricature: buried in a chamber beneath the waves of B&B Skins, a fashion island that usually ranks at the very top of SL’s popularity index for Traffic, were dozens of “enslaved avatars”, as Hugo puts it.

From: Reuters Volkov Catteneo: Rollback exploit plugged by LL Quote from the site - Volkov Catteneo, the Second Life avatar at the center of last year’s SexGen copyright infringement lawsuit, told Reuters in a Second Life interview that the technique used to make copies of virtual objects has been blocked by Linden Lab.

From: TCSDaily Why Second Life Won’t Get a Third Quote from the site - Since well before the 2000 dotcom bubble left a glycerin residue on the economy, we’ve been waiting for that convergence of the Internet, 3D games, and peer-to-peer networking. For many, Second Life represents that convergence—and our collective future online. But there is a problem.

From: Beyond the Job Call for Papers: Virtual Worlds, Libraries Education and Museums Quote from the site - To provide a gathering place for librarians, information professionals, educators, museologists, and others to learn about and discuss the educational, informational, and cultural opportunities of virtual worlds.

From: Massively Practical Marketing: who engages whom? Quote from the site - Marketing in virtual worlds has had a pretty spotty start. Granted, it is in its infancy, but already you have marketing teams turning away from virtual worlds or strongly urging you not to get involved.

From: Second Life Blog Second Life economy posts solid growth in Q4 Quote from the site - Many of our economic metrics showed much slower growth from Q2 to Q3 as can be seen in the charts below. We believe the slower growth was primarily due to the impact of stricter security on credit card processing, shutting down gambling in July and beginning to charge VAT September. With those things behind us in the fourth quarter, the Second Life economy demonstrated its resiliency.

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