Archive for February, 2008
From: Adweek Second Thoughts on Second Life Quote from the site - When I first stepped into Second Life, I felt like Dorothy stepping out of her crashed house into Oz. I was blown away. The graphics, the architecture, the wild and sexy avatars, the locations to visit, the flying — it was all cool and amazing, and I looked forward to each future visit. “This could be addicting,” I even thought. Fast-forward just a few short weeks and I’m pleased to report that I’m having no worries about the need for SL Addicts Anonymous.
From: Information Week Don’t Discount The Threat Of Web 2.0 Terror Quote from the site - We’ve recently seen silly articles hyping the threat of terrorists using virtual worlds and other Web 2.0 sites for recruitment, planning, and training. And we’ve seen equally silly articles ridiculing the idea. The truth is that Web 2.0 tools are great for terrorism, for the same reasons they’re great for legitimate projects.
From: mrtopf.de TopfCast #003: SXSW, the Second Life backlash and FOSDEM 2008 Quote from the site - TopfCast #003: SXSW, the Second Life backlash and FOSDEM 2008
From: Warcry Network GDC 08 Round-Up: Nokia, Vivox, CDC and PlayXpert Quote from the site - Some of the most impressive and innovative developers at GDC do not directly make MMOs, but instead operate behind the scenes to make games better. Every year, these companies seem to fill two booths for every one that has a game in it. This year, we took the time to see a few of these companies and present a round-up of some of the more noteworthy stories we heard.
From: Rockford Register Star RVC exploring Second Life as educational tool Quote from the site - A few weeks ago, I wrote about Second Life, a three-dimensional virtual world available via the Internet where users spend real time living parallel lives with virtual families they created and socializing with other “avatars” who also visit the virtual world.
From: MIT Technology Review Historical Maps in Second Life Quote from the site - A new installation inside Second Life is bringing alive one of the world’s largest collections of antique maps. Called the David Rumsey Maps Island (registration required), the Second Life site is San Francisco map collector David Rumsey’s latest high-technology plan to share his collection with as large an audience as possible.
From: DesMoines Register ISU journalism director challenges cyber trend Quote from the site - When Iowa State University journalism school Director Michael Bugeja asked a group of Simpson College students what inspires awe in them, he was greeted with deafening silence.
From: Computers, creativity and learning Plagiarism in Second Life Quote from the site - It had to happen. My Second Life was running along smoothly (meaning that I have had fewer whiney emails from students saying that their friends have been stealing their toy bricks). And then the fearsome spectre of plagiarism loomed large over my lab session.
From: Reader Services UCD Second Life - Library Ireland Week Quote from the site - UCD Library’s Second Life Branch is the location for the virtual venues strand of the Library Ireland Week 2008 festivities.
From: informIT Virtually Bored? Entertainment Options in Second Life Quote from the site - In Second Life, you can do just about anything you do in first life (and many things you never could). With freedom like this, you get a wealth of options for entertainment, many of which include social activities like dancing and games with new friends. So get ready to have some fun as we explore some of the best virtual entertainment available.
From: Ambling in Second Life A Tale of Orders and Invoices Quote from the site - Taking a break from my more usual blogging activities, I wanted to get down my experiences of corporate virtual land purchase so that I could find out from you where I went wrong, and how I can make things better next time. If, by some chance, I did not go wrong, then let this stand as a salutary lesson for us all – and poke in the direction of Linden Lab to sort out their B2B procedures.
From: Flexible Learning Peer review/feedback (not) in Second Life Quote from the site - Today’s lab was all about giving and receiving peer feedback for an aspect of the students’ assignments. Some chose to have their tutorial reviewed (for the marking scheme, check out the lecturer’s blog), others to have their building in Second Life reviewed.
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From: Second Life Blog Beta Preview Database Refresh Scheduled For Monday March 3, 2008 Quote from the site - The Beta Preview database, which contains all user account and inventory information for the Havok4 (and Mono) Beta Preview grid, will be refreshed on Monday March 3rd.
From: openPR Revolutionary Storage Device for Second Life Assets Quote from the site - Beatenetworks, a leading full service provider of solutions for the 3d web, today announced a new in world Content Management System product for users of Second Life.
From: Cakes: Learning Technology Blog Second Life: SciLands Solar System Tour Quote from the site - There are a lot of educators using Second Life and looking at possible ways that this and other similar environments might be used to improve teaching and learning.
From: The Diary of a Second Life Socialite Quick Note, Elika Returns Quote from the site - ETD is back! Incase we all already didn’t know - Elika’s come back to the grid with a bang. 6 new gorgeous hairstyles and a fresh new store layout. Obviously there is a lot more I could say, and we all know that my head never objects to something new and original - but we’ll save that all for now because I’m in a rush.
From: Computer World State-of-the-art hospital opens in Second Life Quote from the site - The opening of Palomar Pomerado Health’s virtual hospital follows ground-breaking ceremonies in the real world for its $773 million, 600-bed Palomar West facility. The actual hospital, in Escondido, Calif., will cover 1.2 million square feet, have 600 beds and serve 900,000 people in the state’s largest health care district, which spans from San Diego to Riverside County.
From: Ambling in Second Life Virtual Healthcare and Hospitals Quote from the site - I dunno… you wait months for a virtual health service, then 2 come along at once. In the space of only a couple of days we witnessed press announcements from both IBM and Cisco/Millions of Us, launching healthcare-related sims in Second Life.
From: Gaming Today Middle-East Expert Responds to Second Life Terrorism Hysteria Quote from the site - Counter terrorism measures in the US are becoming more invasive daily. At this moment, US intelligence is researching way to monitor players on MMOs such as World of Warcraft and Second Life in the name of fighting terrorism.
From: mrtopf.de Second Life Windlight hits release Quote from the site - Linden Lab’s Windlight version of the Second Life Viewer will soon be available as the standard viewer. As Soft Linden on the Second Life Open Source Developers mailing lists just announced it will be part of the 1.19.1 release candidate of the Second Life viewer.
From: PacificRim Exchange Day Two: Sun WERC Quote from the site - Today was day two of the Sun WERC Conference in San Francisco. There were some excellent speakers today, and more Wonderland/Darkstar information (lots more).
From: kentnews.net Early childhood intervention program uses virtual world of Second Life to connect students Quote from the site - Students who enjoy the advancement of technology have an opportunity to virtually learn in a three-dimensional world called Second Life. A federally funded doctoral training grant for the leadership program is in the process of developing two classes to be taught through Second Life.
From: Information Week Join Us For GridTalk Friday On The Future Of Motorati Island Quote from the site - Join us Friday to look at one of the most active communities in Second Life: Motorati Island. The sponsors, headed by Pontiac, recently turned the island over to the United Spinal Association. Renamed Motorability, it’s headed up by Patty Streeter, who will be our guest for GridTalk noon SLT.
From: Craig’s Rantings… Second Life as a Platform for Augmented Reality Quote from the site - I’ve often found the idea of the 3D Web merging with the real world something out of the films but yet also something we would be seeing within the next 2 years or so.
From: prnewswire Siemens PLM Software Adds Interactive Tool to its ‘Innovation Connection’ Second Life Island Quote from the site - Siemens PLM Software, a
business unit of Siemens Industry Automation Division and a leading global
provider of product lifecycle management (PLM) software and services, today
announced a new interactive tool that enables users to create their own 3-D
Razor Scooter in Second Life.
From: Second Life Blog Tip of the Week #24: Navigating in small spaces Quote from the site - Ever found yourself wanting to enjoy a place in Second Life but kept getting annoyed because of objects blocking your camera, or you got lost?
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I just got back from the Hospital of the Future in Second Life, Palomar West, I think I am about a pound lighter after the experience. This place will be something else and if it is truly like this in rl, it will certainly draw people to the area looking for better healthcare. The virtual version has a GREAT walk through demo of what it will be like, taking you through the room, surgery and recovery, it is definitely worth checking out.
This is the main lobby, make sure you have updated your version of QuickTime to the latest, I had not upgraded mine when I first got there and couldn’t get the bracelet that you need to try it out.
I need to have my gall bladder removed, Oh Noes!
This is my Doctor, Dr. ummm, I forget, I should try to remember that.
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From: TechCrunch EA Turns The Sims Online Into Free EA-Land, Second Life Competitor Quote from the site - EA-Land is the new, free Sims Online (TSO). The 12 different cities from TSO are being moved to EA-Land and the game area is being expanded to be “100 times bigger than the previous size of any city.” Existing TSO users will be able to purchase land in EA-Land before the new (reincarnated) world is open to the public with paying TSO users becoming “EA-Land subscribers” in a similar fashion to the way Linden Lab charges for land in Second Life.
From: The Register Second Life comes to the third screen Quote from the site - Residents of Sadville will soon be able to get out more, thanks to a mobile version of their virtual utopia currently being beta-tested by mobile software house Vollee. Meanwhile, grown-up social networkers using LinkedIn can already access those vital business contacts while on the move.
From: Dragon Tail Press in Second Life SL Office Quote from the site - Today Dragon Tail Press opened it’s Second Life office on the island of Etopia, Etopia Prime (203, 94, 31), the second development of Etopia Eco-Village, Etopia Island (175, 71, 22).
From: MSN CRY opens office in `Second Life’ Quote from the site - CRY(Child rights and You), India’s leading advocate for child rights, has opened its virtual office in `Second Life’ with a view to reaching out to more people and strengthening its global online community.
From: Looker Lumet The Hospital of the Future in Second Life Quote from the site - “Virtual Palomar West in Second Life, an architectural and conceptual visualization of The Hospital of the Future opening in 2011. Powered by a Cisco Medical-Grade Network that converges information and communications technology along with clinical and building automation systems onto a single network, Palomar West will transform the future of healthcare as we know it.
From: marketwire Second Life Brings Infringement Risks and Licensing Opportunities, Top Trademark Expert Says Quote from the site - “Virtual intellectual property owners are facing increasing licensing and infringement issues — the same issues, in fact, that are faced by intellectual property owners in the real world,” Douglas R. Wolf of Wolf, Greenfield & Sacks, P.C., writes in New England In-House magazine.
From: Educause Connect Experience the flight deck of the NASA Space Shuttle in Second Life Quote from the site - The island of Sophia in Second Life now features an immersive depiction of the flight deck of the NASA Space Shuttle (actually, it’s the high fidelity mockup at Johnson Space center in Houston). This is a visual representation only - the controls don’t work - but it is a compelling effect.
From: Digital Transformation Hospital Takes Its Grand Opening To Second Life Quote from the site - Virtual visitors to the Palomar West Medical Campus can tour the facilities and see some of the amenities of the $810 million, real-life publicly financed hospital in San Diego.
From: Kzero ‘A strikingly fresh approach to real world advertising in Second Life’ Quote from the site - Our campaign for L’Oreal Paris ends this week (so get your skins before they go!) and has clearly demonstrated the benefits of thinking ‘resident-centric’ as opposed to ‘island-centric’ in terms of an overall marketing strategy.
From: blueZhift Blog Next Xbox Live and Second Life Juxtaposed Quote from the site - I’m sure it probably means nothing, but the juxtapositioning of a gamesindustry.biz article concerning the next Xbox Live and a now hiring ad for Second Life gave me pause for thought. As a fan of the concept of virtual worlds, such as Second Life, or the upcoming Home for Playstation 3, I’d really like it if the next Xbox Live incorportated some virtual world elements.
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Privateer Space: a Galactic Mistake… by Aribella Lafleur
For a select few, the thirst for adventure can never be slaked; whilst others are the unwilling victims of circumstance - dragged through Interesting Times with their designer sunglasses blinkering their eyes and iTunes filling their ears. Some choose to seize the day with gold-tipped tweezers or attempt to hurriedly capture it under a glass, lest it escape and bite them. Caught with both tweezers and glass in hand, I….
…Stirred to the disquieting awareness that I was trapped in the frigid confines of a space vessel, glazed eyes staring out through fogged breath and frosted portals into the swirling abyss. Wiping a trace of drool from my chin, I tried to comprehend how I could have been transported to the far reaches of the cosmos. Seeds of remembrance awakened slowly within the swirling miasma inside my skull. Replaying the scene in my mind, it became yet another tardy reminder about the hazards of drinking with a crowd of pirates in a seedy tavern.
It has been said that in the depths of the void no one can hear your scream. My crew heard. Far-reaching galaxies will hear, in millennia to come, that primal scream and the angry tirade that ensued…to no avail. I was caught like a hamster in a wheel, with nowhere to run. As asteroids whizzed past faster than I could say “Where’s the brake?” I closed my gaping mouth and reached for a seatbelt, assuming the increasingly familiar crash position.
Our route meandered through the treacherous asteroid field towards a giant hunk of rock which appeared to contain a drab and dreary refueling station. The promise of a chocolate bar was enough to add a mote of excitement, but the turbulent landing dampened my growing enthusiasm.
We carefully entered a dimly-lit teleport chamber, the walls slick from years of grease deposits. Abruptly and haphazardly transported in a jumbled huddle, we landed in a rather unexceptional galactic truck stop convenience store. Passing the reeking rest rooms (which were, of course, out of order; a mandatory feature of truck stops throughout the known universe and possibly beyond) my space-pirate crew followed their assaulted olfactory organs to the source of the fried, fatty cooking smells – the diner.
Popularity: 26%6 comments
From: play Sony impressed by Home Quote from the site - Of course, the Sony Director could be somewhat biased, although he draws viable comparisons with Second Life, which is apparently inferior because it needs to cater for too many system specifications.
From: Ambling in Second Life Patrick Hufschmid Guitars Quote from the site - Following my recent post, it seems like Gibson Guitars have taken my(?) advice, and closed access to Gibson Island until it is in a better state of readiness. So having piqued your interest, it seems you will now need to wait a few months before you can go and pay your respects and perhaps blag a virtual copy of one of their iconic guitars.
From: MixedRealities Second Life en route to 30.000 sims? Quote from the site - Virtual Worlds are covered a lot in the media, in blogs, wire services, audiovisual media, newsletters and in the dead tree press. Some mainstream media have established journalists inworld, most famous is Reuters and since some time there is also a high profile CNN citizen journalism project.
From: John Connell Cisco (Non-)Tech Chat in Second Life Quote from the site - I have been asked by Cisco to deliver a talk in Second Life on ‘Learning 2.0?, as part of their series of Tech Chats. The date to remember is 13th March, and the time is Noon Pacific time (8.00pm GMT).
From: Professor VJ My So-Called Second Life Quote from the site - The coordinators of Dagby, part of the ReadMe collective based out of Switzerland, have invited me to make a virtual appearance in their Second Life “House of Literature” where I will give a short reading from some of my work on Thursday (14:00 EST, 12:00 MST, 09:00 HST).
From: Hamptonroads.com Who will your avatar look like? Quote from the site - Bryan Mnemonic can fly. His suit never wrinkles, and his chiseled body never bruises, not even if he crashes into trees.
From: OneClimate.net What is the CO2 footprint of a Second Life user? Quote from the site - We had a good, engaging gathering of people from all over in the new meeting space at OneClimate Islands in Second Life this past Thursday. The conversation got quite dense (only way I know to describe the interesting “layering” of conversations which seems to happen in SL chats, unlike any other chats I have been in) with a lot of topics.
From: Salon.com Osama bin Laden’s “Second Life” Quote from the site - Lately there has been some rather bizarre hype about the potential threat from terrorists in cyberspace. Security specialists have been expressing increasing concern about the potential for mischief with Web 2.0.
From: CNN Money IBM Opens New 3D Virtual Healthcare Island on Second Life Quote from the site - IBM debuted at HIMSS08 its newest island in Second Life: IBM Virtual Healthcare Island. The island is a unique, three-dimensional representation of the challenges facing today’s healthcare industry and the role information technology will play in transforming global healthcare delivery to meet patient needs.
From: Union Leader Temple man’s store for Second Life shoppers Quote from the site - THE LINE between fantasy and reality is growing fuzzier every day — and that’s a good thing for New Hampshire native James Maynard, who just opened a make-believe business in a make-believe world that could turn a real profit.
From: Information Week Join Us For InformationWeek Live Tuesday With Clay Shirky Quote from the site - Our guest, New York University’s Clay Shirky, will discuss his new book, Here Comes Everybody: The Power Of Organizing Without Organizations, which describes how social networks like MySpace and Digg are allowing new kinds of collaborative action.
From: Federal Times Spice up your next meeting: Wear wings Quote from the site - On Tuesday afternoons, NASA holds a weekly meeting with contractors and space enthusiasts. For the uninitiated, it’s a pretty strange event. The meetings are held in an online virtual world called Second Life. Avatars — animated characters that represent real people — do all the interacting.
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Interesting Press Release from Cisco, I’ll definitely be checking this place out.
PPH and Cisco Offer First Glimpse of Advanced Building Design and Connected Hospital Technologies in Online Virtual World
ORLANDO, Fla. - HIMSS CONFERENCE - Feb. 25, 2008 - Cisco and Palomar Pomerado Health today cut the ribbon on a new hospital in the online virtual world “Second Life.” The virtual hospital, a simulation of a real-world hospital campus due to open in 2011, gives visitors the opportunity to tour the hospital years before its doors actually open
The virtual hospital showcases the rich assortment of design and technology innovations planned for the real-world Palomar West Medical Campus in San Diego, Calif., and to gather feedback that will be used to enhance the way that care is delivered. The immersive quality of “Second Life” allows visitors to experience the progressive nature-embracing design of the hospital firsthand. Visitors will also be able to experience Connected Hospital technologies that will be delivered in the real hospital by Cisco.
Highlights of the virtual Palomar West include:
- Cisco TelePresence. Visitors are welcomed to Palomar West in “Second Life” by a virtual receptionist appearing via Cisco TelePresence, a new technology that uses high-definition video and spatial audio to create unique “in person” experiences via the network.
- Advanced Robotics. The simulation shows Palomar West’s operating rooms, which include advanced robotics and functional imaging systems capable of supporting medical procedures spanning interventional radiology, cardiovascular surgery, urology and gastroenterology. An advanced surgical cockpit, from where a surgeon can manipulate robotic systems remotely while viewing vital signs and functional imaging information in real time, is also featured.
- Communication and Collaboration. The simulation shows how the Cisco Unified Communications system facilitates smooth patient and clinician communication. For example, a radiologist can locate specialists, contact them on their phones, laptops or PDAs, and initiate a desktop collaboration session to review and consult on patient scan images thanks to the network that links picture archiving systems with communications tools.
- 3D Holographic Medical Imaging. Palomar West will feature mobile, remote-controlled, 3D holographic whole-body multimodality medical imaging systems that can be directed into any patient room.
- Connected Real Estate. In the real Palomar West, all building, communication, IT, and clinical systems will be converged onto a single Cisco Medical-Grade Network. The simulation shows how nearly all aspects of a patient’s stay (including ventilation, air conditioning, lighting, security, fire and life safety, digital devices, and signage) will be monitored and managed via applications running on a single network, freeing up clinicians to focus on providing the very best care.
- Visibility and Tracking Solutions. Visitors are guided through Palomar West by radio frequency-enabled sensors that enhance security and safety through patient tracking, and that protect hospital property by tracking equipment in real time.
Construction of the real-world $811 million Palomar Medical Center West campus is due to be completed in 2011. The new facility is designed to positively transform the traditional healthcare experience that is normally associated with staying or working in a hospital.
In addition to embracing the latest connected health technologies, Palomar West has been physically designed to provide a high-performance healing environment through a constant connection with nature. Outdoor features of the campus showcased in the “Second Life” simulation include garden spaces, areas for dining, meeting or relaxing; a pedestrian path and garden connecting all buildings; a green roof bringing gardens up onto the building, with views from patient rooms; and garden terraces on the nursing floor.
Palomar West in “Second Life” also provides visitors with a view of the design of individual patient rooms on the new Palomar West campus. Features of these rooms will include:
- Same-handed, acuity-adaptable rooms and cross-discipline interventional procedure/operating rooms. Acuity-adaptable rooms can be transformed, even if a patient’s condition changes, without having to move patients from unit to unit. Any necessary equipment can be brought into the room on an as-needed basis, further reducing the need for patient transport.
- Each patient room is designed with a nursing station immediately outside the room, so the intensity of service can be adjusted as needed.
- Every room in Palomar West is single occupancy and identical in layout and design. This maximizes efficiency and minimizes medical errors.
About Palomar Pomerado Health
Palomar Pomerado Health, California’s largest public health district, is North County’s most comprehensive health care delivery system, recognized for clinical excellence in cardiac care, women’s services, bariatric surgery, cancer, orthopedics, trauma, rehabilitation and behavioral health services. Facilities include Palomar Medical Center, Pomerado Hospital, Villa Pomerado, Palomar Continuing Care Center, Escondido Surgery Center, Palomar Pomerado Behavioral Health Services and Palomar Pomerado Home Care.
Cisco, (NASDAQ: CSCO), is the worldwide leader in networking that transforms how people connect, communicate and collaborate. Information about Cisco can be found at http://www.cisco.com. For ongoing news, go to http://newsroom.cisco.com. For information about Cisco Connected Health technologies, visit www.cisco.com/go/healthcare
# # #
Cisco, the Cisco logo and Cisco Systems are registered trademarks or trademarks of Cisco Systems, Inc. and/or its affiliates in the United States and certain other countries. All other trademarks mentioned in this document are the property of their respective owners. The use of the word partner does not imply a partnership relationship between Cisco and any other company. This document is Cisco Public Information.
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From: Second Life Blog [Resolved] Region Data Corruption / Loss Problem Quote from the site - This problem was tracked down to an Internet networking hardware problem between our data centers at one of our service providers and resolved. Unfortunately, it is back now, albeit on a much smaller scale.
From: Dedric Mauriac: A second life from the first Backup and restore your inventory Quote from the site - It was only a matter of time before someone figured out how to do it. Angelo Biondi has created software (Second Inventory) that allows you to pick and choose what items in your inventory you want to save to your local hard drive.
From: Vint Falken Learning Chinese in Second Life Quote from the site - 3jLife - now this is how the Chinese get in Second Life? - does not only provide Second Life accounts, an L$ exchange service and a Chinese SL community, no together with 3immersions, an SL developing company, they also offer to teach you Mandarin Chinese using Second Life as a virtual classroom.
From: Open Source Is open source giving Second Life a second life? Quote from the site - Linden Labs, whose Second Life is so cool yet so lacking in profits it’s been lampooned in an IBM ad, sent out an e-mail alert this week boasting that open source is giving the company, well, a second life.
From: Stick It To Ya Thing 15: Second Life Quote from the site - I joined Second Life on January 10, 2007 after hearing Michael Stephen’s presentation at HCL. I was fascinated and intrigued for about a month, I adored my alter ego, and had some “playmates” that I enjoyed.
From: Your 2nd Place WSE Live Speaks, 47 days After ‘Closing For A Month’, Promises to Speak Later Quote from the site - Today makes 48 days since the WSE closed, citing upgrades, and saying it would be closed for a month. Perhaps LukeConnell Vandeverre should have specified which month. Yesterday, a message came from on high - LIVE VIDEO ADDRESS TO THE MARKET:
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From: Wired Blogs Ray Kurzweil Looks Into the Future of Gaming Quote from the site - If you want to see into the future, says inventor, futurist, and author Ray Kurzweil, keep your eye on the development of videogames.
From: Snacks4theBrain! Snacks 68–Science Sites in Second Life! Quote from the site - Hello and welcome to S4theB episode 68! This episode steps out of the box and into the virtual world of Second Life. I’m going to take you, dear listener, into the metaverse.
From: Educause Connect Reaching Students Through Facebook, YouTube, Digital Storytelling and Second Life (Discussion Session) Quote from the site - Rice University has undertaken an initiative to start using the things that their students are already using. Students indicated that they don’t use email (email is for old people). They use their social networking tools. Watch this video.
From: I’m Just an Avatar This week’s SecondLife rolling restarts get moved to straddle the weekend Quote from the site - On Tuesday I posted that Linden Labs has released a test version of their new Dazzle UI upgrade. I also included a schedule for rolling restarts to push some new code out to all the servers, but in what is becoming more frequent lately they found some serious problems in the code only after they started pushing out the updates.
From: PRLog SLCN.TV Debuts New Second Life Based Business Television Show Quote from the site - A new half-hour television show filmed entirely in Second Life debuts on SLCN. REAL BIZ in SL is part talk show, part tour featuring real world companies and organizations with a presence in the 3-dimensional virtual world of Second Life.
From: too many topics, too little time. things progress in second life Quote from the site - After spending 1/2 hour or so this afternoon discussing his projects and ideas with Hackshaven of NOAA, I went downtown and met with Suzanne Seggerman of Games for change to talk about having some games for change in Second Life.
From: GamesIndustry.biz Creative director hits out at “garish” and “hardcore” online experiences Quote from the site - Talking on a recent trip to Monaco for the Imagina conference, Ron Festejo explained his feeling that other virtual worlds, such as Second Life, were garish, while other online experiences were simply too hardcore for most people.
This is another of those BIG news posts, read the rest after the break.
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Received on a notecard from Persephone Phoenix:
February 8, 2008 For Immediate Release
FFRC Seeking Proposals for Rich Content Project Funding
Do you have an idea for a project that would enrich the lives of Second Life Residents? Some event, interactive environment, game, cultural or artistic production that would make the landscape of the virtual world more interesting? Or some completely new idea that will engage and interest residents?
The Foundation for Rich Content is a funding organization here in SL that awards grants, seasonally, to makers of rich content. Past fundees have produced SL sports and performance events, classes, interactive museum displays, building contests, events for new residents and more.
If you believe you have an idea for a project that would enrich the lives of SL residents, consider completing our application form and submitting it by March 15. Proposals should be titled FFRC Spring 08 application (name of project). Proposals should be sent to Persephone Phoenix at FFRCOfficerPerse@gmail.com by midnight, March 15, 2008. Three grants will be awarded for a maximum of L$25,000 (Twenty Five Thousand Linden Dollars) each. Someone interested in making a smaller project (say a weekend event) can ask for an appropriate level of funding, but the FFRC will not grant more than $25,000 for a single project in this round of funding.
For more information, contact Persephone Phoenix or Jamys Vuckovic, or check out the Google Groups page by Googling SL Foundation for Rich Content.
Here is a copy of the application form:
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From: NeuroScene Virtual Worlds & False Identities: Social Media or Social Pathology? Quote from the site - As communications technologies such as Second Life become more and more sensory and interactive, human beings are increasingly being forced to navigate environments that consistently blur the lines between fantasy and reality.
From: Wayne Porter on Attention Revenue Caledon & Second Life Preservation Quote from the site - I should focus on more relevant and perhaps interesting events like Second Life hitting G3 Phones, concepts of cross reality synchronization, the new viewer but I find myself drawn back to Steampunk- think Victorian fantasy hybrids? (For no good reason I want to think China Mieville however he is not Steampunk, but rather “New Weird”.)
From: eMediaWire Pontiac Empowers United Spinal Association with Car Culture Island in Second Life Quote from the site - Pontiac’s Motorati Island is getting a second life by making a very generous donation of the the successful 7-region car culture island in Second Life to United Spinal Association, a U.S. based national 501(c)(3) nonprofit headquartered in Jackson Heights, New York.
From: MMORPG Blog Second Life’s Dazzle hits First Look, reaches version 184.108.40.206267 Quote from the site - Dazzle, a Second Life User Interface change that’s currently under testing, has finally made it onto a separate First Look preview viewer under version 220.127.116.11267. Linden Lab’s Dazzle project serves to both improve the user interface for the virtual world, as well as improve the interfaces used to develop the existing UI.
From: eMediaWire Victorian Novel Wraps Up Successful Second Life Book Tour Quote from the site - “Silent in the Sanctuary”, the latest novel by acclaimed historical fiction author Deanna Raybourn, finishes a successful month-long Second Life promotional engagement. Thousands of avatars from around the world interacted with the author and recreations of the book’s setting through virtual world gatherings and special events.
From: Pittsburgh Post Gazette Greensburg woman gets Second Life Quote from the site - From a powerful computer on a small wooden desk in a corner of her master bedroom, Kim Robben becomes “Kim Seifert,” international singing star in Second Life.
From: The Story of My “Second Life” Live from Slovenia, it’s iAlja Writer! Quote from the site - One of the greatest things about Second Life is how it facilitates global connections. And, one of the greatest things about being the person responsible for the ISTE Second Life Speaker Series is that I get to find cool, interesting, innovative people from all over the world to give presentations about their work.
From: Dusan Writer’s Metaverse Second Life on 3G Phones Quote from the site - On the heels of the test client on iPhones comes this beta test of Second Life on 3G phones. As promised on their blog:
Vollee’s Second Life mobile service will enable access to the virtual world of Second Life for Residents to explore, interact and communicate on-line.
From: Information Week Startup Brings Second Life To Cell Phones Quote from the site - Startup Vollee this week unveiled plans to bring the popular Second Life online virtual world to mobile phones through its streaming mobile games service.
From: VintFalken.com SL2MV - Moving from Second Life to Multiverse Quote from the site - It’s not that I want to encourage anybody to do so - although having two virtual worlds can do no harm? - but this is one of the things that are ‘way beyond my cup of tea but highly fascinating to watch’. I suggest you IM Mike Sutton’s avie Lightninboy Snook with any questions.
From: Ambling in Second Life Company Island - A Work In Progress Quote from the site - This week I have not been quite as active in blogging interesting (or, indeed, not-so-interesting) sites in Second Life as I would normally be. Partly, this is due to a number of RL commitments that have reduced the time I’ve spent in Second Life, and partly it is due to my continuing work on the company island.
From: Discovery Educator Network It’s a Wrap - Camera Controls Quote from the site - What a night! Vicki Davis at the Discovery Webinar, DEN in SL Workshop w/ Celestia on camera controls and how to move the sun, popping outside on the deck to watch the progression of the lunar eclipse — next one not until 2010 (at least that’s what they said on NBC Nightly News)….so just popped in to write a quick post.
From: Second Life Blog [ALL CLEAR] Rollback on Multiple Regions at 7pm PST Tonight Quote from the site - A handful of regions (fewer than 20) did manage to trigger a poorly-timed rollback this evening. However, we see no out-of-synch mainland parcel transfers, and Concierge has already dealt with any island parcel troubles.
From: Massively Linden Lab asks residents in 521 regions to down-tools Quote from the site - Linden Lab advises that 521 simulators have been failing to save state since 3AM SLT (US Pacific) this-morning (that’s every simulator that was updated to version 18.104.22.168264). That means no changes to land or objects in those simulators is being remembered.
From: New World Notes The Trees of Kenroku: Leaves Change With RL Seasons Quote from the site - Iris Ophelia’s multi-language request for international fashion tips is turning up unexpected discoveries. Shortly after she posted it, someone sent me a landmark to Kenroku, an island of marvels, with a Japanese castle by the shore, and a park forest of deep shadow on the other side of a stone bridge.
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In a notecard titled “….and thanks for all the fish”, Morris Vig announced he is closing Oyster Bay Sculpture Garden and Aquarium. I teleported in to take a few pics and saw Morris there talking to his friends, so I flew over to say hi and thought for a sec about asking him a couple questions about it. He was talking to his friends and I didn’t want to intrude, so I didn’t, here is the slurl if you want to take a last visit.
Dear Friends of Oyster Bay:
It is with no small degree of sadness that I am announcing the forthcoming closing of Oyster Bay Sculpture Garden and Aquarium.
For those of you who know me well, you know that the time since I took my latest RL job in mid-August 2007 has been extremely frustrating for my Second Life. This situation has been exacerbated further by a transfer that took place in January 2008.
I do not have the time to do what I want in Second Life. I see wondrous new creations from fresh names, and I recoil from approaching them because I don’t have time to treat them like I want. I have a wonderful performance space but don’t have the capacity to do anything with it. The legendarily-dynamic sculpture space (”There’s always something new at Oyster Bay” has been a mantra here…) is largely static because I haven’t been able to give it the attention it deserves.
Long story made short - I have a deep sense of obligation to you, the Oyster Bay community. I’ve been skating by for months now. That’s not fair to you, and it’s tearing me up. It’s time to end the frustration and move on.
Thus, I’m going to close Oyster Bay over the next few days. As part of that, I’ll realign the Oyster Bay groups, so please don’t be surprised to see an “ejection” (such an ugly term). I don’t have an exact timetable, so bear with me as I work through the shutdown.
I won’t be leaving Second Life. I will keep my property and perhaps build that mansion that I always thought would be cool. (Odds are there will be a lot of art on the Oyster Bay grounds, too. Just personal collection pieces, though.) I’m also keeping the Second Arts blog (http://secondarts.wordpress.com) and will report what I see out in SL…especially in its vibrant arts community. I also plan to do a little more creating of my own; I’ve taken to playing with WindLight-generated SL photography and can twist a prim or two as well. And I’ll be around.
You have honored me with your support and involvement in the Oyster Bay community. It is because of ALL OF YOU that Oyster Bay achieved the notoriety that it enjoys. Reflecting back, I take solace in the fact that we honed a model for successfully running a PG-based arts community that paid for itself for nearly a year. That’s right, folks. I have a 1/2 sim devoted to Oyster Bay and haven’t paid tier in nearly 12 months. That’s because of all of you.
Beyond that, friends like Cyanide Seelowe, Petronilla Paperdoll, Isolde Flamand and Tayzia Abbatoir helped institutionalize things like ArtTalks, gallery concerts, the Balloon Festival, outrageously huge shows like “Hidden Starax!,” “14 Days, 14 Sculptures,” and the “Black Tie and Blues” machinima premiere.
Second Life is a wondrous place where creative minds can literally take any idea and give it shape and form. This is a magic moment in the dawn of the 3D internet, and I’m so glad to be able to share it with you.
Thank you, all of you, for a wonderful time as we built a community that celebrated this spirit. Don’t stop building, don’t stop scripting, don’t stop texturing….and don’t stop supporting the people who do it, too.
So long Oyster Bay and thanks for all the art. Second Life URL.
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