Mar 11
Second Life News for March 11, 2008
From: MVC Second Life recruiting for UK office Quote from the site - Linden Lab looking for over 30 new faces, some of which will be based in its Brighton office.
From: KerryJ’s blog Linden Labs’ Second Life education blog - an old approach? Quote from the site - Since 2005, the Second Life education community has grown to 4700 plus members (according to their listserv figures). This month Linden Labs has re-launched a blog for educators to complement its education events calendar and listservs.
From: Dedric Mauriac: A second life from the first Escher Cubed Quote from the site - While looking for inspiration for Ina Centuars Primtings meuseum, I happend to find a blog with an interesting post about unwarping spheracle maps into cubed environment maps.
From: Digital Adoption A Guide to Gaming in Second Life Quote from the site - If you stay on the ‘business’ side of Second Life for too long you’d almost forget it’s still so much fun to be inside social virtual environments such as Second Life.
From: eureka alert Bringing Second Life to life: Researchers create character with reasoning abilities of a child Quote from the site - Today’s video games and online virtual worlds give users the freedom to create characters in the digital domain that look and seem more human than ever before. But despite having your hair, your height, and your hazel eyes, your avatar is still little more than just a pretty face.
From: Australian IT Business yet to harness Web 2.0 Quote from the site - Current definitions of Web 2.0, sometimes called second-generation internet, are as diverse as the remarks of commentators on the subject.
From: digital urban Import Any Model into Second Life: AC3D Quote from the site - Importing models into Second Life is still for various reasons a difficult task - the people from http://www.inivis.com/ however have just made it a whole lot easier with their plugin for AC3D.
From: Joe Peterson The concept of ‘griefers’ Quote from the site - In the online world of gaming, Second Life is no exception. A greifer is a player of any online game with one intention - ruin the experience for others. The griefer profile has been around since online games began - when the ability to victimize real people through a game reality became a possibility.
From: MixedRealities ‘Second Life not useful for marketing’ Quote from the site - A lot of companies tried conventional and less conventional marketing tactics on Second Life, and failed (e.g. ING and ABN AMRO in the financial services). Other companies continue their efforts (e.g. L’Oréal and Peugeot) and develop new initiatives.
From: Silversprite More UK university developments in Second Life Quote from the site - At Heriot-Watt University, undergraduate and MSc students have been busy developing all manner of things. Their tutor Judy Robertson opened the island to the public yesterday, and gave out “oscars” to some of the students.
From: Second Life Blog PARCEL MEDIA Video Tutorials: How to play movies, webpages, & more! Quote from the site - I hope you’ve already read Jeska’s post on the new PARCEL MEDIA features in our 1.19.1 Release Candidate viewer! To use ‘em, you’ll need to download the release candidate. I made 3 video tutorials to help you master these new features…
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