From: SL iReports Blood is Thicker. Quote from the site - In Second Life there are many opportunities for Role Playing. Old West, Victorian Era, Domination/Submission and others. One of them is based on Vampires. The players in the game say their interest is similar to other super natural entertainment. Dracon Dyszel, ‘Clan Voice’ says, “Tell me do we all not have an affinity for the mythical?” Information from Bloodlines indicates there are five objectives in the game. Become a Vampire, by being drained and then replenishing your blood to full capacity.
From: Second Life Blog Play your own radio station with MediaMaster Quote from the site - I love followup. As Resident Enlightenment Manager, one of my prime responsibilities is to share useful + fun (usefun!) info that helps solve your problems and makes your Second Life smoother… and overall moar awesome.
From: Mary Mary Quite Contrary Meet the Author in Second Life Quote from the site - Cay Horstmann will be talking about his new book Core Java Volume II - Advanced Features and its predecessor Core Java, Volume I in Second Life at 9 a.m. PT
From: Learning technology teacher development blog for ELT Teaching Speaking in Second Life Quote from the site - For me, one of the main blocks to really developing online language learning courses has been the inability to supply real communicative speaking practice. VOIP software like Skype has certainly pushed the bounds of what is possible, as has the development of more effective web based video conferencing platforms, but in my opinion the biggest step towards making this possible has been the developments made in virtual worlds like There.com and Second Life….
From: eightbar Wimbledon 08 in Second Life, the build progresses Quote from the site - With Wimbledon looming large and already qualifying starting this week you may think we are leaving it a little late to complete the build and presence in Second Life. In many ways you would be right. However, we are all giving it some time, knowing full well that we will also build during the event.
From: The Daily Reveille University establishes virtual presence in Second Life Quote from the site - A recent Internet phenomenon has taken universities, businesses and even the Federal Reserve by storm. Second Life, a virtual world created by Linden Research, Inc., allows people to create avatars - virtual identities - to interact with that world and its residents.
From: SLiReports Are Virtual Gamers Mocking the American Cancer Society? Quote from the site - Is an outlandish mockery of the American Cancer Society happening right now? A truly bizarre thing has happened; it appears people have flipped their noggins and have forgotten this serious battle against Cancer.
From: Second Life Blog Who are Lindens? - Video Tip of the Week #37 Quote from the site - “Lindens” (not to be confused with Linden dollars, or L$) are employees of Linden Lab, the company behind Second Life. We’re inworld as avatars too, and I advocate us to experience SL so that we both (1) share the enjoyment and (2) understand what’s important to you.
From: Firefox news When Virtual Meets Reality: WoW, Second Life May Become Targets of Terrorists, CIA Quote from the site - That’s how some are viewing the United States government’s new plan to search out real-life terrorists in MMORPGs like World of Warcraft and Second Life.
From: WSJ Arcelor Ventures Into Virtual World Quote from the site - ArcelorMittal, the world’s largest steelmaker by volume, plans to hold its first shareholder meeting in the virtual Internet world of Second Life on Tuesday as it attempts to reach out to younger shareholders.
From: Educause Connect 7 Things You Should Know About Second Life Quote from the site - Second Life is a virtual world with tens of millions of square meters of virtual lands, more than 13 million “residents,” and a thriving economy. Large numbers of colleges and universities—or, in some cases, individual departments or faculty—are active in Second Life, not only for academic purposes but also for campus visits, recruiting activities for prospective students, and fundraising.
From: Savage Minds Ethnography of the Virtual Quote from the site - I just finished reading Tom Boellstorff’s ethnography, Coming of Age in Second Life, which I first learned about on Anthropologi.info last year. I have to admit coming to this book with a certain degree of antipathy towards its subject. It always seemed to me that playing Second Life was much more cumbersome, time consuming, and less entertaining than reading the real estate or personals sections on Craig’s List.
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