Archive for the 'Lindens' Category
As you may or may not know, Phillip Linden has announced the hiring of the new CEO for Linden Lab, Mark Kingdon, who has worked for PricewaterhouseCoopers as a partner and CEO of Organic. He will be known as M Linden and he will be focused on improving the in-world experience and stability and reliability of Second Life, something they should have been more focused on for years.
He is going to start on May 15th. Like I said when we started looking, I am not going anywhere, and will be working with Mark to help lead Linden and Second Life onward. I am really looking forward to working with him, as he has so many skills and capabilities that will help us and that I can also learn from - here are a few: He will have an intense focus on improving the in-world experience and stability and reliability of Second Life. He has extensive hands-on experience with user experience design, which will be critical in making Second Life an easier and better experience for more people. Finally, he has a ton of experience leading companies and products with global reach, which is now essential given that the great majority of Second Life usage is international and Linden Lab will continue to grow as an international company with offices in many locations. Source: Announcing our New CEO!
Popularity: 12%1 comment
Please join us tonight, Tuesday, April 15th at 6:00 pm SLT at the ISTE Island Beach/Campfire area for a presentation/discussion about the Havok4 physics engine by Sidewinder Linden, program manager.
Havok4 is currently being rolled out across Second Life (literally as we speak), with the goals of a more realistic simulator experience, increased viewer stability, and greater design capabilities for inworld developers.
We will be doing a rolling restart this Wednesday and Thursday to roll out the patches to the server that were to be rolled out with last week’s cancelled rolling restart. Changes include security patches, performance improvements for Havok4 (including the issue that “openspace” or “void” sims have with Havok4), and code designed to mitigate the load on the central database systems. Source: Rolling restart Wed/Thu April 16/17 for 1.21 Server Deploy
Via Tonight on ISTE Island: Havok4 Fireside Chat with Sidewinder Linden from The Story of My Second Life
Popularity: 9%1 comment
Recently I posted about a site in Second Life in which you can make a memorial for your inworld loved ones and friends who have passed on in RL, in this post Remembering Our Friends Memorial in Second Life. Linden Lab has decided to make April 17th Remembrance Day for everyone who has lost a loved one or friend and has dedicated two sims to it.
Second Life Day of Remembrance, April 17th, 6 am to 11 pm SLT Big Easy
Resident Katt Kongo recently lost a dear friend, SL resident Ginny Talamasca. In response, Katt conceived of a new community event that would commemorate the life, spirit, and creativity of all the residents who have left us. April 17, Ginny’s birthday, marks the beginning of the yearly ‘Day of Remembrance’ in Second Life.
The event is organized around the New Orleans tradition of the Jazz Funeral and the Second Line. Rather than a sad, solemn affair, a New Orleans funeral celebrates life with music and parading. Our parade will depart from historic Jackson Square and crash joyously through the Big Easy region four times–so that Residents in all time zones can participate. Source: [updated] Second Life Day of Remembrance is April 17
They are making this a resident created event, meaning if you are a builder and can do something cool then volunteer and make it happen, or if you are a musician or a DJ, you can perform on the main stage. Sounds like this could be a great event and a way to remember everyone who has been lost from our virtual world.
For even more info, visit the official web page here.
Popularity: 6%No comments
Isle of View - Valentines Sim Event from Linden Labs by Mozy Pera
Okay so today is Valentine’s Day 2008 and I spent my day in a Virtual Valentine’s Hugs & Kisses sim created by Linden Labs, a great way to kick off my first report for thegridlive and I couldn’t have had a better time!
I arrived to a huge heart shaped sim colored red with heart prims everywhere and many Lindens were there giving out lots of Linden hugs and kisses and free gifts. This place was crazy, there were so many people attending that I felt like I was attending the arrival of a president or celebrity. Everyone eagerly awaited their turn to get a hug from a Linden, and there were even hugs and kisses booths set up at the outer perimeters of the sim. People were so cheerful and shouts were belted out from every angle. Many SL Mentors were also on hand to spread the love for anyone seeking that special V-Day cheer.
While it was exciting and great fun to be there, I did encounter many times of sheer panic, all of a sudden the server would not or could not process my snapshots and walking was almost impossible. The sim was packed!
Popularity: 10%11 comments
In a post on the Second Life blog, Michael Linden has asked the community what to do about megaprims, they want to get rid of them, but are asking residents what are the good uses, what are the bad uses, should they remove them all, or should they just remove the ones down to a certain level, he even mentions that there is one megaprim that is 65,000 meters wide, and says that one is gone. He lists some of the ways that the megaprims are a pain inworld.
Some of these objects have now been recognized as being nuisances in several ways:
- The larger ones, when used on the mainland, often produce annoying “parcel encroachment” situations. The megaprims are difficult to interact with, and are often not recognized by Residents as being an object at all — “I couldn’t go past some kind of invisible barrier.” Abusive Residents take advantage of these problems.
- The presence of megaprims will interfere with the improvements planned for the physics engine. The bigger the megaprims, the more trouble they will cause for physics simulation in a Region.
- The graphics engine does not work well with prims over 256 meters in any dimension.
Source: The Big Prim Problem
In a nice response to this blog post, Aimee Weber says she loves and needs em, if there was one thing she wouldn’t want to do without, it’s megaprims!
Parcel Encroachment - Michael is (rightfully) concerned about the abusive uses of megaprims. However, features such as llPushObject and the self-replication enabling combo of llGiveInventory and llRezObject open the door for potential abuse, indeed they are the foundation of most scripted griefing today. But these functions are never removed because of the compelling legitimate uses for them. It would therefore be inconsistent for Linden Lab to use this excuse to justify the removal of megaprims. Abusers should be punished, not people who need these tools.
Megaprims cause problems for Physics engines - If this is true, force prims over a certain size to become phantom. Problem solved.
Graphic engine problems with prims over 256m - Well there are two problems. Render distance is calculated from the center of a prim to the user. So if your draw distance is set to 64 meters, and you are 65 meters from the center of the megaprim, you could be standing on it without ever seeing it. Gene Replacement suggests on the Linden Blog that Second Life should calculate draw distance from the bounding box rather than the center of the prim. This seems like a reasonable fix.
Arbitrarily Large Radii - One solution is to allow arbitrary radii when calculating the curved surfaces of prims. The prim size itself need never exceed 10m, but curved part of, say, the slice of a cylinder can be made shallower and shallower as the imaginary radius moves further and further away. Source: What to do with Megaprims
The consensus seems to be to keep them, but get rid of the larger ones, as one commenter noted, if you get rid of megprims, you can say goodbye to the Greenies Home Rezzable sim, as well as making many structures impossible without the addition of the tools and objects to use in the building of objects. Some suggest you should only be allowed to use them on private builds. Quite a few commenter’s say limit the megaprims to 100 meters or less, some say prims larger than 10×10x10 could be made more functional, one user mentions why subject my sim to keeping track of 1000+ objects when I can do the same job in 4. Many thoughtful comments and reasons to keep them have been posted, but some are afraid the Lindens have already made up their minds and are going to remove them anyway, disable lots and lots of stuff. And besides I distinctly remember reading that the Lindens were using megaprims to build stuff too, just can’t remember where.
The blog post has already reached 150 comments, so Michael Linden created a forum post to allow residents to express their opinion for and against megaprims. Read the blog post, read Aimee Weber’s reply, then go to the forum post and tell them your opinion. Do it, do it now!
Popularity: 2%2 comments
What: New People Class - Money & Jobs
When: Sep 25, 2007 1:30 pm - 2:30 pm (Tuesday)
Where: Zugspitze Second Life
Tags: Education MASUkills Masala Second Life Zugspitze
Description: Today’s class deals with Jobs and money in SL … we cover some of your options when looking to survive and earn a income in Second Life. A great basic class. Freebie store opened .. volunteers/teachers always welcome!
Popularity: 2%No comments