Archive for the 'Press release' Category
From a notecard inworld:
CALL FOR PAPERS
Journal of Virtual Worlds Research
Special Issue: Culture of Virtual Worlds
Deadline: September 30, 2008
Publication Date: November 20, 2008
Mark Bell, Indiana University
Mia Consalvo, Ohio University
Early users of virtual worlds trumpeted their potential to bring together like-minded groups to create community, to encourage social activism, and to explore facets of identity. Over the past 20 years, we have seen virtual worlds develop from text-based to graphical, and from 2D to 3D interactive spaces. Some spaces have focused primarily on game-related activities, from MUD through Ultima Online and World of Warcraft, while others have concentrated on social aspects of being, allowing users to define their own goals, and often create many parts of the spaces they inhabit–from LambdaMoo to The Palace and Second Life. Virtual worlds have also become big business at the same time as some worlds remain resolutely tied to different goals. Yet what of the cultures that have grown up in, around, and through virtual worlds in this same time period? What do we know about that culture, or more accurately, those cultures and how to define them?
Individuals, groups, and corporations are exploring the potentials of virtual worlds, and what is created in that process says as much about our everyday lives as it does about our times spent online. But what do we know? Because of their richly detailed spaces, virtual worlds tend to encourage specific sorts of participants and players, along with expectations about behavior and culture. Yet at the same time, we cannot know how participants will create a livable space, develop a unique culture, until it happens. How is that process occurring in today’s virtual worlds? What do we know about past virtual worlds to guide us? We are slowly learning about how identity shifts and mutates online, yet isn’t as free-floating as early theorists claimed. What of users who are in game-centric versus non-game centric places–how does game versus non-game make a difference in who uses the space, how, and why? Likewise, we now see virtual worlds with transnational user bases. How does that impact the culture, the creation, and the experience of virtual worlds. What happens when virtual worlds emerge, when they expand quickly, and when they die, either slowly or suddenly? What happens to users and how do they make sense of those experiences? How do developers play a role in managing all those expectations, and how much can they actually control? These questions are only the tip of iceberg, just as today’s virtual worlds are at the forefront of emergent design of 3D spaces.
This special issue of the Journal of Virtual Worlds Research is dedicated to exploring the issue of culture in virtual worlds. We welcome articles from academic researchers and practitioners in areas such as communications, sociology, psychology, anthropology, information systems, political science, game studies and cultural studies.
Topics of interest include (but not limited to):
• Definitions of Virtual Cultures
• Ethnographies of Virtual Worlds
• Social mechanics and networking in Virtual worlds
• Historical development of Virtual Worlds
• Differing goals of play versus non-play centric spaces
• Emergent practices, player-generated content, activities
• Dynamics of economies
• “Serious” uses of Virtual Worlds
• Transnational game spaces, player groups
Guidelines and Deadlines
We welcome submissions in the form of essays, papers, original research, interactive online exhibits with accompanying detailed descriptions, and other forms of scholarship.
For specific submission instructions visit: http://jvwresearch.org
Deadline for Submission: September 30, 2008
Publication: November 29, 2008
For further information contact:
Mark Bell, Indiana U, firstname.lastname@example.org
Mia Consalvo, Ohio U, email@example.com
About the Journal
The Journal of Virtual Worlds Research is an online, open access academic journal that adheres to the highest standards of peer review and engages established and emerging scholars from around the world. The Journal of Virtual Worlds Research is a transdisciplinary journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect virtual worlds research.
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Kids5B – Celebrating 5 years of kid avatars in Second Life
Press release June 21st 2008 – Written by Johnathan Raymaker
Read this online at : http://www.kids5b.net
Download as PDF from : http://www.kids5b.net/pdf/kids5b-press-release-june-21.pdf
During this years Second Life birthday celebrations (SL5B) one of the most highlighted communities in Second Life will present themselves on two highly entertaining and informative Sims. Thanks to the initial exclusion of the kid avatar community from SL5B by Linden Labs, individuals from around the diverse kid avatar community have come together to create an amazing presentation of the many activities these Second Life residents engage in.
Kids5B has attracted a good number of existing kid avatar groups that already have a firm base in Second life. The Goonies, an adventurous group of kid avatars have created a home base in the typical style from the movie. The Boy Scouts of Second Life have laid out a wonderful camp area. Various adoption agencies have setup display points informing the public of their activities. Dance and music clubs that cater to the kid avatar community have also shown up to present themselves to the larger Second Life public.
One of the biggest joys of being a kid avatar is the lack of adult restrictions when it comes to expressing your imagination. This community is thriving with great builders and artists and these aspects of the community have their place too at Kids5B. Take for instance the magical forest atop the hill, with hidden references to many fairytales or the delightful Glow Garden that lets you step out of this world for a few minutes. Don’t miss out on the awesome skate park, allowing everyone visiting to have a go at some great moves on the board.
The entire Kids5B Sim build up is a tribute to the creativity of this community, as expressed in the Aztec area, the downtown build up, the old European village or the fantasy rich kids village. Within these built up area’s a great number of exhibitions of arts takes place. Rai Fargis has his Rag Dolls displayed; Marianne McCann has her latest series of SL photography set out.
Of course, being a kid is about fun too. And Kids5B provided entertainment in droves. The main stage will be the place to come see the many live performances arranged for Kids5B, with a great line up during the weeks including The Mudslingers, Janor Slichter, Robie Bloch, Nick99 Razor and many more. Get on one of the trains or use the rafts the go round the sims. Grab a skateboard and show off your skills. Get on that Ferris wheel and see the area from up high. And for the ultimate fun, go through the ‘transmogrifier’ and be transformed into a kid avatar for a day, and experience the world through the eyes of your smaller self.
Last but not least, a number of the exhibits focus on one of the most needed things about the kid avatar community: Information. Thanks to sensationalist journalism the general Second Life population and beyond have been misinformed about the context that this community operates within. You will find displays by kids about the impact of their role-play within a Second Life family, and displays in which kid avatars explain why they became a kid in the first place. One display is devoted as gallery to the large number of web logs actively maintained by members of the kid avatar community.
We invite you to come and experience our celebration of 5 years of kid avatars in Second Life with us during the fifth Second Life Birthday celebration. It will be one event you don’t want to miss!
For more information and event-scheduling see: http://www.kids5b.net
Or contact one of the following residents in world: Rai Fargis, Johnathan Raymaker, Sage Kostenbaum, Koffeekid Smalls, Skippy Beresford, Daniel Regenbogen or Sacha Mange.
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Evanston, IL – 06/20/2008 – AVATRAIT, the leading advocate of the emerging genre of “Digital Impressionist” art from the virtual world of Second Life, is very pleased to announce that they’ve been invited to be part of the Rinascimento Virtuale show in Florence, Italy this fall.
Rinascimento Virtuale is an exhibit focusing on the art of virtual worlds, which will be featured at the Museum of Natural History of Florence from October 21, 2008 through January 7, 2009. This is a part of, and is opening in conjunction with, the third staging of the Festival della Creatività, an international art event that will take place October 23-26, 2008 at the historic Fortessa da Basso, and various satellite venues around Florence.
Greg Houston (Track Hax in Second Life), the founder of Avatrait, will be making a presentation during the Festival, detailing the growth of “Digital Impressionism”, how the Avatrait Gallery arose as the premier site for this emerging genre within S.L., and how they have bridged the real and virtual worlds by bringing this new art (via high-quality framed prints sold through their web site) to a wider real-world audience.
Avatrait artists will be both represented by framed originals in the show and via a video production which will be a program element of the art fest. All of the Avatrait art featured in Rinascimento Virtuale will be donated for a charity benefit at the conclusion of the exhibit. In another first, a hardcover book will be released which will both detail the birth of this exciting new genre, and document the Avatrait artists’ works in this ground-breaking exhibition.
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The New Media Consortium is looking for some unique learning experiences in Second Life and they are giving away $100,000 to get them. Here is a link to the official press reselease: press release.
The NMC is committed to pushing the boundaries of how we collectively view teaching and learning in virtual space. The NMC Virtual Learning Prize is envisioned as a way to surface and realize creative ideas for how to make optimal use of a virtual setting, using a process that provides recognition, financial incentives, professional development services, and a return for education as a whole.
“Projects funded under the NMC Virtual Learning Prize program will be those that make learning fresh or novel, or that illustrate concepts that are usually very difficult to teach,” explains Dr. Larry Johnson, NMC’s CEO and director of NMC Virtual Worlds. “We are seeking immersive learning experiences in particular, as well as tools that support the craft of teaching. We hope to see a number of proposals with broad applicability across disciplines as that will allow us to maximize the reach of the shared resources that are to be developed under this program.” Source: NMC Announces $100,000 in Virtual Learning Prizes
How to Apply
Proposals should be detailed enough to fully communicate the vision and ideas behind the proposal; images or sketches may be included if they will help the reviewers visualize the experience or product.
Please download the Virtual Learning Prize Application Form to complete your submission. Your application must include the following information, as specified in the form:
- 100-word abstract;
- Title and description of the learning experience or teaching tool/resource;
- Essential characteristics or features that make this idea especially suitable within a virtual space;
- Key outcomes for the participant in this experience or the user of this tool;
- Discussion of the applicability of the experience or tool to a variety of disciplines and courses; and
- Author contact information — name, title, institution, email, address, phone, and avatar name.
Proposals will be accepted at any time until all funds are disbursed for the 2008-9 award year, but proposals received by June 16, 2008 will have the greatest chance of being funded, as that is the date upon which the review of proposals will begin. Proposals should be submitted electronically to firstname.lastname@example.org. Questions should be directed to the same address.
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From a press release:
Metaverse developer Simuality LLC is seeking to help raise funds for relief of the horrible human tragedy in China’s Sichuan Province following the 7.8 magnitude earthquake which devastated the region this week.
Hosting their appeal in the virtual world of Second Life, Simuality will be turning over the very popular Club Mannequin for a 24-hour fundraiser. The club is one of the most popular locations in Second Life, and is a hub for nightlife and designer clothing, as well as being the future cornerstone of a developing virtual fashion and entertainment district. Club Mannequin is one of the highest traffic spots in SL, featuring urban styles and hip-hop music. Special guest DJs will be on hand to keep the party going.
Prominently featured in the middle of the dance floor will be an attention-grabbing donation kiosk, with smaller versions placed around the club and in surrounding areas. The event will take place from midnight to midnight (Pacific Time) on Saturday, May 17th at Club Mannequin in Second Life.
Virtual world donations are being collected in the Second Life currency of Linden Dollars. All monies collected will be donated to the International Red Cross to support their efforts to aid the hundreds of thousands of survivors of China’s major earthquake disaster.
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Press release via email:
Real life and Second Life windsurfers are set to face off in tomorrow’s Secondreef wave riding competition at Majini Island in the Bishara Resorts group of sims
Majini Island , Second Life — 2 May 2008 - Secondreef, organizers of a pro-windsurfing competition taking place at Pozo Izquierdo in Gran Canaria on Saturday have teamed up with event organizer Poid Mahovlich and Bishara Resorts to hold a windsurf event at Majini Island in Second Life on the same day. The event follows a similar tie-up with Secondreef last year which saw a Second Life competition take place at Chi Island.
“We are proud and excited to be hosting the Secondreef windsurfing event in Second Life and the competition will be streamed live from Majini Island to screens in Pozo Izquierdo in the Canary Islands,” said Poid Mahovlich, the event organizer. “The Majini Island windsurfing competition takes place as the event in Poza is winding down in order that both Second Life and real life windsurfers can take part.”
The competition in the Canary Islands, ‘Canarian Wave riders ‘08′, takes place over four days from May 1st to 4th and is expected to bring more than thirty windsurfers to Pozo Izquierdo, including some of the best in European windsurfing.
The Secondreef Windsurfing Competition, takes place at Majini Island, part of the Bishara Resorts sim, starting at 10am Second Life Time (SLT) or 6pm Gran Canaria time on Saturday 3 May 2008. Competitors from the real life competition will compete with Second Life windsurfers in five-person qualifying heats leading into semi-finals and finals. Majini Island has a Heather Goodliffe Epic wave with one of the longest runs in Second Life and the wave has been especially tuned-up for the competition. Windsurfers will compete using Sebastian Saramago’s boards with Heather Goodliffe windsurfer scripts, while judges from the Second Life Surfing Association (SLSA) Craig Stallion, Keala Mimistrobell, Sally LaSalle and VW Sands will be awarding points for jumps and wave riding tricks.
“This competition is a wave riding competition. Wave usage, flow and style all count for the good rider, but windsurfing has an excitement all it’s own in that the tricks and overall dynamics are different,” said VW Sands, Bishara Resorts manager and competition judge. “We’re all looking forward to a fast paced free-style event with the biggest, fastest wave that Second Life has to offer!”
Second Life URL for spectators.
Photos from the 2007 event are here.
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As you may or may not know, Phillip Linden has announced the hiring of the new CEO for Linden Lab, Mark Kingdon, who has worked for PricewaterhouseCoopers as a partner and CEO of Organic. He will be known as M Linden and he will be focused on improving the in-world experience and stability and reliability of Second Life, something they should have been more focused on for years.
He is going to start on May 15th. Like I said when we started looking, I am not going anywhere, and will be working with Mark to help lead Linden and Second Life onward. I am really looking forward to working with him, as he has so many skills and capabilities that will help us and that I can also learn from - here are a few: He will have an intense focus on improving the in-world experience and stability and reliability of Second Life. He has extensive hands-on experience with user experience design, which will be critical in making Second Life an easier and better experience for more people. Finally, he has a ton of experience leading companies and products with global reach, which is now essential given that the great majority of Second Life usage is international and Linden Lab will continue to grow as an international company with offices in many locations. Source: Announcing our New CEO!
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Cisco Systems is debuting its latest router, the ASR 1000, in Second Life today, Tuesday, 4 March at 9 AM SLT, using what they said was a Second Life virtual reality demonstration. This router has taken five years to build and $250 million dollars and will start at $35,000. Second Life URL.
Cisco Systems Inc. will launch a new router today for processing data, voice and video that is built atop its new QuantumFlow Processor. The router is the result of five years’ research and an investment of $250 million.
The new Aggregation Services Router (ASR) 1000 will be available next month in two-, four- and six-rack-unit sizes, starting at $35,000, Cisco officials said.
The ASR 1000 is Cisco’s highest-performance and most efficient router and features instant-on provisioning, said Jonathan Davidson, Cisco’s director of product management for midrange routing.
Its processing power is equal to 19.2 billion instructions in the same time it takes an average person to blink. It supports 160 simultaneous processes and has 40 cores, making it the biggest networking chip yet, analysts said. Source: Cisco to launch ASR 1000 router in Second Life demo
Checkout the quick little video they created for it. If you don’t watch it you’re not missing much.
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Interesting Press Release from Cisco, I’ll definitely be checking this place out.
PPH and Cisco Offer First Glimpse of Advanced Building Design and Connected Hospital Technologies in Online Virtual World
ORLANDO, Fla. - HIMSS CONFERENCE - Feb. 25, 2008 - Cisco and Palomar Pomerado Health today cut the ribbon on a new hospital in the online virtual world “Second Life.” The virtual hospital, a simulation of a real-world hospital campus due to open in 2011, gives visitors the opportunity to tour the hospital years before its doors actually open
The virtual hospital showcases the rich assortment of design and technology innovations planned for the real-world Palomar West Medical Campus in San Diego, Calif., and to gather feedback that will be used to enhance the way that care is delivered. The immersive quality of “Second Life” allows visitors to experience the progressive nature-embracing design of the hospital firsthand. Visitors will also be able to experience Connected Hospital technologies that will be delivered in the real hospital by Cisco.
Highlights of the virtual Palomar West include:
- Cisco TelePresence. Visitors are welcomed to Palomar West in “Second Life” by a virtual receptionist appearing via Cisco TelePresence, a new technology that uses high-definition video and spatial audio to create unique “in person” experiences via the network.
- Advanced Robotics. The simulation shows Palomar West’s operating rooms, which include advanced robotics and functional imaging systems capable of supporting medical procedures spanning interventional radiology, cardiovascular surgery, urology and gastroenterology. An advanced surgical cockpit, from where a surgeon can manipulate robotic systems remotely while viewing vital signs and functional imaging information in real time, is also featured.
- Communication and Collaboration. The simulation shows how the Cisco Unified Communications system facilitates smooth patient and clinician communication. For example, a radiologist can locate specialists, contact them on their phones, laptops or PDAs, and initiate a desktop collaboration session to review and consult on patient scan images thanks to the network that links picture archiving systems with communications tools.
- 3D Holographic Medical Imaging. Palomar West will feature mobile, remote-controlled, 3D holographic whole-body multimodality medical imaging systems that can be directed into any patient room.
- Connected Real Estate. In the real Palomar West, all building, communication, IT, and clinical systems will be converged onto a single Cisco Medical-Grade Network. The simulation shows how nearly all aspects of a patient’s stay (including ventilation, air conditioning, lighting, security, fire and life safety, digital devices, and signage) will be monitored and managed via applications running on a single network, freeing up clinicians to focus on providing the very best care.
- Visibility and Tracking Solutions. Visitors are guided through Palomar West by radio frequency-enabled sensors that enhance security and safety through patient tracking, and that protect hospital property by tracking equipment in real time.
Construction of the real-world $811 million Palomar Medical Center West campus is due to be completed in 2011. The new facility is designed to positively transform the traditional healthcare experience that is normally associated with staying or working in a hospital.
In addition to embracing the latest connected health technologies, Palomar West has been physically designed to provide a high-performance healing environment through a constant connection with nature. Outdoor features of the campus showcased in the “Second Life” simulation include garden spaces, areas for dining, meeting or relaxing; a pedestrian path and garden connecting all buildings; a green roof bringing gardens up onto the building, with views from patient rooms; and garden terraces on the nursing floor.
Palomar West in “Second Life” also provides visitors with a view of the design of individual patient rooms on the new Palomar West campus. Features of these rooms will include:
- Same-handed, acuity-adaptable rooms and cross-discipline interventional procedure/operating rooms. Acuity-adaptable rooms can be transformed, even if a patient’s condition changes, without having to move patients from unit to unit. Any necessary equipment can be brought into the room on an as-needed basis, further reducing the need for patient transport.
- Each patient room is designed with a nursing station immediately outside the room, so the intensity of service can be adjusted as needed.
- Every room in Palomar West is single occupancy and identical in layout and design. This maximizes efficiency and minimizes medical errors.
About Palomar Pomerado Health
Palomar Pomerado Health, California’s largest public health district, is North County’s most comprehensive health care delivery system, recognized for clinical excellence in cardiac care, women’s services, bariatric surgery, cancer, orthopedics, trauma, rehabilitation and behavioral health services. Facilities include Palomar Medical Center, Pomerado Hospital, Villa Pomerado, Palomar Continuing Care Center, Escondido Surgery Center, Palomar Pomerado Behavioral Health Services and Palomar Pomerado Home Care.
Cisco, (NASDAQ: CSCO), is the worldwide leader in networking that transforms how people connect, communicate and collaborate. Information about Cisco can be found at http://www.cisco.com. For ongoing news, go to http://newsroom.cisco.com. For information about Cisco Connected Health technologies, visit www.cisco.com/go/healthcare
# # #
Cisco, the Cisco logo and Cisco Systems are registered trademarks or trademarks of Cisco Systems, Inc. and/or its affiliates in the United States and certain other countries. All other trademarks mentioned in this document are the property of their respective owners. The use of the word partner does not imply a partnership relationship between Cisco and any other company. This document is Cisco Public Information.
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Received on a notecard from Persephone Phoenix:
February 8, 2008 For Immediate Release
FFRC Seeking Proposals for Rich Content Project Funding
Do you have an idea for a project that would enrich the lives of Second Life Residents? Some event, interactive environment, game, cultural or artistic production that would make the landscape of the virtual world more interesting? Or some completely new idea that will engage and interest residents?
The Foundation for Rich Content is a funding organization here in SL that awards grants, seasonally, to makers of rich content. Past fundees have produced SL sports and performance events, classes, interactive museum displays, building contests, events for new residents and more.
If you believe you have an idea for a project that would enrich the lives of SL residents, consider completing our application form and submitting it by March 15. Proposals should be titled FFRC Spring 08 application (name of project). Proposals should be sent to Persephone Phoenix at FFRCOfficerPerse@gmail.com by midnight, March 15, 2008. Three grants will be awarded for a maximum of L$25,000 (Twenty Five Thousand Linden Dollars) each. Someone interested in making a smaller project (say a weekend event) can ask for an appropriate level of funding, but the FFRC will not grant more than $25,000 for a single project in this round of funding.
For more information, contact Persephone Phoenix or Jamys Vuckovic, or check out the Google Groups page by Googling SL Foundation for Rich Content.
Here is a copy of the application form:
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From the Press Release “Stanford University to host Metaverse U conference February 16th and 17th Public invited to join top virtual community minds in dialogue about Virtual World and Second Life issues”:
On Saturday, February 16th and Sunday, February 17th, 2008, Stanford University, in conjunction with the Stanford Humanities Lab, will host the Metaverse U conference. Technology leaders, artists and academics will come together and exchange ideas in a public forum, about the hot topics of virtual worlds and Second Life. Conference highlights will include virtual art galleries and a Saturday afternoon panel discussion with three of the leading thinkers on virtual communities: Howard Rheingold, Cory Ondrejka and Raph Koster. Metaverse U aims to challenge traditional conference models with collaborative and inclusive opportunities for participants, both virtual and corporeal.
“Virtual worlds have garnered tremendous interest since their recent proliferation, both in the media and in academia. Given Stanford University’s prime location in the heart of Silicon Valley, we think the time has come to explore the cultural, technological, legal, and economic issues surrounding virtual worlds.” Henry Lowood, Metaverse U conference organizer and curator for history of science & technology collections and film & media collections in the Stanford University Libraries
Discounted advance admission rates, (corporate $400, academic $200, student $100), are available through February 11. Registrants will have access to all conference activities, including networking events, and lunch on both days. Tickets will be sold at the door for $500 (cash only) and no student or academic discounts will apply.
To ensure that its impact extends well beyond the actual conference, video from Metaverse U will be streamed live to the web, free of charge. After the conference, these videos will be archived and made available on a Stanford University website, to become part of a global conversation on virtual worlds.
Metaverse U falls between two other major events in the Bay Area: the next Metaverse Roadmap workshop, hosted at Stanford University on Friday, February 15th, as well as the 2008 Game Developers Conference that starts on Monday, February 18th. Accordingly, seasoned academics, journalists, and industry leaders in both virtual worlds and games will be flooding the Bay Area.
Sampling of participants:
Jeremy Bailenson (Stanford)
Jon Brouchoud (Wikitecture)
Beth Coleman (MIT)
Parvati Dev (Innovation in Learning)
Wagner James Au (New World Notes)
Brewster Kahle (The Internet Archive)
Raph Koster (Metaplace)
Kari Kraus (University of Maryland)
Rob Lanphier (Linden Lab)
Mike Liebhold (Institute for the Future)
Rebecca Moore (Google Earth)
Jerry Paffendorf (Wello)
Byron Reeves (Stanford & Seriosity)
Christian Renaud (Cisco)
Jeffrey T. Schnapp (Stanford)
Reuben Steiger (Millions of Us)
Metaverse U homepage:
Koster, Ondrejka & Rheingo profiles:
Corrie Goldman, Stanford Humanities Outreach Officer
Office (650) 724-8156 or email@example.com
Henrik Bennetsen, Metaverse U Conference Chair firstname.lastname@example.org
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On Feb 1st 2008 the rock band Journey will release their new Virtual Island in Second Life. A grand opening party is planned inside Second Life at the “Journey Rock Band” sim and will feature a meet and greet with band members as well as live DJ’s covering much of Journey’s history, and playing recorded studio and live performances as well as lots of other great music for fans to party to! The grand opening party is scheduled to start at 10:00 am on Feb 1st. The Journey island region in Second Life is named “Journey Rock Band”. Learn more at http://www.secondlife.com
Journey has long been known for innovations in stage sets so creating a Second Life Island for fans to enjoy was an easy decision. The island features dedicated areas for each album along with audio and video presentations. There are also two venues on the island the Escape Club and the Captured Amphitheater where live SL events can be held.
Journey’s new redesigned website www.journeymusic.com will be re-launched on or around January 29th. It will feature band history, tour information, photos and a new forum.
Journey is currently getting ready to start their 2008 World Tour which begins in Santiago Chile in mid February.
The Journey Island was built by Industrial-Design.com Journey’s long time web developer and features work by SL builders Farrokh Vavoom, Argus Collingwood, Adrian Harbinger and Jocelyn Sands.
Recent Press Release:
Journey–Neal Schon (guitar), Jonathan Cain (keyboards), Ross Valory (bass), Deen Castronovo (drums)–is proud to introduce fans all over the world to their new lead singer, Arnel Pineda (”pin-eh-da”). He replaces Jeff Scott Soto, who parted ways with the band earlier this year after stepping in for Steve Augeri, who had to leave the band in 2006 for medical reasons.
Arnel hails from Quezon City in the Philippines and has been singing Journey songs–in addition to original material–with his band, The Zoo, for the past couple of years in clubs all over his homeland. Joining the legendary band is a dream come true for him.
“It’s so exciting to sing with one of the best bands in the world. It’ll be a lot of hard work on my part and I’m actually looking forward to the scrutiny I’ll get from the hardcore Journey fans. I know they’ll expect me to sound exactly like `the voice` (Steve Perry), but that will never happen. I know there’s only one Steve Perry in this world.”
When it was time for Journey to look for a new lead singer, the internet came to their rescue. Guitarist Neal Schon wanted someone new to the music business, so he turned to YouTube. After finding Arnel singing “Faithfully,” he knew he had found the perfect frontman.
“I was frustrated about not having a singer,” explains guitarist Neal Schon, “so I went on YouTube for a couple of days and just sat on it for hours. I was starting to think I was never going to find anybody. But then I found The Zoo and I watched a bunch of different video clips that they had posted. After watching the videos over and over again, I had to walk away from the computer and let what I heard sink in because it sounded too good to be true. I thought, `he can’t be that good. But he is that good, he’s the real deal and so tremendously talented. Arnel doesn’t sound synthetic and he’s not emulating anyone. I tried to get a hold of him through YouTube and I finally heard from him that night, but it took some convincing to get him to believe that it really was me and not an imposter.”
Arnel Pineda picks up the story: “My friend Noel picked up the message on YouTube and told me it was from Neal. I thought it was a hoax so I ignored it. Noel said, `what if it really was Neal and he wanted to offer you the chance of a lifetime?` So I e-mailed Neal back and the rest is history.”
“Arnel brings a soulful and passionate voice to Journey,” continues keyboardist Jonathan Cain. “His personality is very well-suited to our music. He’s a sincere, authentic person with a great smile and a big heart. I think fans are really going to love him. With Arnel’s soaring tenor, Journey returns to our heritage sound.”
Schon agrees, “We feel reborn. I think there’s a lot of chemistry between the five of us. At first we were going to go into the studio and just write 4 songs, but now it’s escalated to a lot of great new and diverse material. The stuff sounds tremendous. Everyone’s so stoked about it. We feel very fortunate to have found Arnel.”
Journey is currently working on a new album with legendary producer Kevin Shirley, which they hope to release by spring/summer 2008.
Second Life and Linden Lab are trademarks or registered trademarks of Linden Research, Inc.
No infringement is intended.
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