Archive for the 'Second Life Clients' Category

Playing with Windlight, Finally

February 06th, 2008 | Category: Second Life Clients, Second Life Viewer, Windlight

Finally got the Windlight client to work for me, if you are having trouble with the client, in my case everything was washed out looking, except for the cool reflections, then you should first download the latest drivers for your video card, new ATI drivers were released last month I believe, and the drivers for my NVIDIA GeForce were released in December. Combined with the latest release of the Windlight client and my pictures are already looking better.

Here are a couple new shots of Primula Rasa.

Primula Rasa Entrance

Primula Rasa Entrance 2

We were able to solve a lot of the ATI shader problems that existed, but in order to really take advantage of these fixes, we implore you to get the latest Catalyst drivers for your card.

In other news, this release includes most of the changes from the new 1.19.0 Release Candidate, including old-school login auth. With most of the login issues resolved, we should be able to get much better crash and performance stats with this new First Look. We’re getting very close to merging into RC, and are hoping to use better crash statistics to drive the crash rate far below where it currently stands.
Source: New WindLight Viewer (79185) + ATI talk

Here are some shots of the OLD sim I mentioned here.

Darkwood

Darkwood 2
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Popularity: 6%

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Windlight First Look Viewer Updated

November 15th, 2007 | Category: Second Life Clients, Second Life Viewer, Windlight

The day after the new release candidate with the new search is released, Linden Labs has released a new version of the Windlight First Look viewer, version 1.18.5.73655, and this version contains the new search, so I guess one time will be the number of times I log into yesterdays release candidate. Anyway, this is my time trying the Windlight client and it looks pretty good, I really like some of the effects you can use, I have become attached to the Sheer Surreality preset, but, that’s probably just the mood I am in.

They list five major new enhancements to the Windlight viewer,

1) Windlight itself brings back Classic Clouds, the moon, fallback (aka non-shader) WindLight is now much faster and of higher quality, which ensures those with older hardware still get fast, beautiful new skies, UI improvements to the Sky Editor dialog and a new Basic Environment Editor dialog.

2) Photorealistic water for those with powerful-enough graphics cards they now offer an amazing, much more physically-accurate water model, check this pic!

Second Life Windlight examples

3) All objects can now have a glow attribute assigned to them.

4) Avatar imposters - This should be a huge help to those hitting the popular spots as it can give you up to 40% fps increase in crowded scenes. It doesn’t go into detail about how they do it, but I assume it uses some kind of generic avatar to get the sim loaded quickly, just guessing.

5) Improved graphics preferences tab, which has been simplified and re-organized.

There is more exciting work planned for WindLight, including estate controls for custom skies/water and making skies/water available as trade able inventory items. Stay tuned for more info.

Also, there are several known issues we’re working on. You can find a complete list in the Release Notes. Some of the notable ones are:

  • Behavior in Leopard on Macs can be overly slow, and textures may be misplaced.

  • Shiny doesn’t look the same as before. We’re working to get it very close, if not better.
  • NVIDIA beta drivers 169.04 currently do not support shaders.
  • Some of your colors and textures might appear overexposed or washed out with the new lighting framework.

Source: WindLight First Look is back

Not sure how Torley and some of those guys have gotten those great effects on some of their pics, like this one, click for a bigger view:

improved second life graphics

But, here are a few pics I took tonight using it, I guess I just need better subject matter at a different time of the day, I guess, and probably a video card driver update and some good old fashioned tweaking to make it better.

Clouds

Here’s a new shot from The Wall.

Sunset
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Popularity: 7%

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New Release Candidate, New Search and How to Use It

November 14th, 2007 | Category: Search, Second Life Clients, Second Life Viewer

In a blaze of posts over on the Second Life blog, Linden Labs has announced a new release candidate, 1.18.5, which includes a new search, the topics covered in the next two blog posts. They have talked about the new search previously, they are going to use some Google appliances for the search, so, right there it should tell you it will be better than it was before, I guess how much better will depend on how it is setup. In addition to the new search, the release candidate includes these bug fixes:

Bug fixes include:

VWR-2959: Windows (Visual Studio) solution file refers to a non-existing project “build_all”
Korean text display broken on Leopard (Mac OS X 10.5)
VWR-2030: Avatar only turns half-way in Appearance Mode
VWR-2803: Lag Meter network ping metric doesn’t account for residents outside the USA
VWR-2834: Builds fail on 1.18.4.0 with no mozlib Source: New Viewer: 1.18.5 Release Candidate Available Today!

The new search certainly looks different, looks like they are featuring eight spots when you first click on search, not sure if they are paid spots or not.

Search initial box

The second article they posted tonight about the new release is about the new search and contains all kinds of good information on it, the posting of a new search FAQ, some clips from an upcoming podcast about it, here and here and it talks about how it also uses the new wiki in the search, which, btw, when you click the search results in the wiki, it loads the webpage inside the SL viewer instead of an external web browser like before.

The points below highlight the key things you should know about the new Search:

The new search is additive to the current search
The new search returns information about land, profiles, groups, wiki documents, events, classifieds, and some individual objects
You have the ability to choose what you want to include in search
Classifieds are returned both within and next to the search results
Using the New Search
There is a new “All” tab in the Search window, but the rest of the tabs, including the All (old) tab with the current All search functionality, are still included and functional. Using the new All tab, it’ll be easier to find relevant results when you’re searching for land parcels, Resident profiles, groups, classifieds, events, and individual objects marked for inclusion that are present on public parcels. In order to try out the new search, you will need to download the latest Release Candidate. Once you have installed this new version, you will notice that there is an additional tab added to Search that looks different than the current version. This is the new Search All tab! Source: New Search with Today’s Release Candidate

Torley has posted his latest tip as well and guess what, it’s about the new search as well.

One of the aspects I love most about working at Linden Lab is creating friendly guides to new features, especially those which you may’ve waited a long time for. Search is both special and expected in this regard, so this Tip of the Week is about how to use the new Search. It includes:

How to get started with the Search bar
How to find people, places, objects on parcels, etc.
Using special Google operators (not all of these apply) to do advanced searches (at long last!)
A couple neat interface improvements: resizable Search window and easier teleporting Source: Tip of the Week #10: How to use the new Search

He’s even included a video how to.

The search is definitely improved, in the old search you could get extra traffic by entering hot search terms, such as when the CSI:NY show was out, lots and lots of search items had those terms included to get some extra traffic. Looks like the initial release of the new search has already helped a lot of that, check out the search results for CSI:NY now.

CSI:NY Search Results

They have also included classifieds beside the new search results, hopefully users will get more bang for their buck now with those. As you can see, the second page results are not near as good, but that could just be because of a lack of enough objects.

Second page results

Here is a shot of the old results.
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Popularity: 5%

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CSI:NY What Do You Think & the Aftereffects

By Stone Culdesac

Well, as usual I missed the first 20 minutes of the episode, daggone kids ;). Anyway, if someone wants to let me know what I missed, I would appreciate it. I am currently downloading, again, the OnRez browser, and it is going painfully slow, about 1/10th of my normal download speeds, so I wonder how many potential users Second Life is losing right now. I wish I would’ve copied my previous download to my flash drive now, dangit.

So, I will limit myself in this post to talk about the episode and virtual New York. More and more avatars are showing up, but most have been here awhile, and as my download is stuck at 3%, we may not see too many newbies for awhile. As I type this, the download site has gone down a couple times at least, I wonder if anyone has been able to get it as the logged in numbers have not changed much tonight, or, they are separate and secret, like everything else.

So, I don’t know what to think about the download, either they planned poorly, or many more tried to get it than they planned for, either way, they should have had some other sites to download it from, such as Amazon S3 or Second Life itself. This is certainly a poor way to start thousands of possible users in Second Life, at least they could download the client from Linden Labs, if they knew how.

Mozy Pera
There was one lady here answering questions, but she left after a bit and no one was there to help newbies. The beautiful Mozy Pera, a veteran of SL and accomplished builder, and I helped a few of them, we tried to take some dancing, which probably wasn’t the best move, although I can see one still shaking his groove thing right now. Mozy and her husband were helping some the last I chatted with them. Mozy said, “I think the people who are involved in that CSI sim should have been around to offer some support to visitors, “networking is the key to success” …and there was nobody on that sim to offer anyone any help getting around when I visited. I felt bad for the noobies….many were so new and so lost.” She mentioned having trouble getting anything to work, couldn’t download the toolbar or the OnRez browser. I hope some try at least one more time, or visit Second Life site itself and get the SL viewer. Visit Mozy’s sim Pera Home & Garden Center for some great deals on all kinds of cool stuff, waterfalls, furniture and more.

While the sim certainly could have used some help, what I saw of the show was very good, it didn’t try to make anyone look like a loser, the fight scene was okay, although, I don’t really have an opinion on the hand to hand fighting yet, as I have not tried it out. I saw somewhere someone was complaining because they thought he was using a gamepad or something, when it looked to me like a numberpad from the keyboard, but, again I missed the beginning of it. Of course it leaves you hanging at the end, the show itself will wrap it up in February, but you can try to catch her inworld, the whole point of the sim.

Note: The download is working fine now, so either everyone quit trying or they fixed the problem, still no more users online than before.

On the orientation section of Virtual New York City, they have several stations setup to tell you how to do stuff. You can even get a Rookie Detective Badge.

NY Orientation

Some basic help and a message from Anthony Zuiker.

NY Orientation 2

How to communicate and meet the team.

NY Orientation 3

Test finding the evidence and checking to review in the toolbar.
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Popularity: 9%

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OnRez Browser Officially Released

October 24th, 2007 | Category: Second Life Browser, Second Life Clients

The Electric Sheep Company has officially released version 1.0 of the OnRez Browser they are using with the CSI:NY Down the Rabbit Hole episode tonight, downloading it now to try it out. Get it here.

Visit the Official CSI:NY Virtual Experience from CBS. Here’s some of what’s new in Virtual NY.

High Flying Mystery Game

The vic is wearing badly charred wings. Who caused this Icarus-like death? Collect evidence and interview suspects to solve the virtual crime. Raise your investigator rank when you catch the killer!

Tour the Prop House

Check out the Prop House for a behind-the-scenes look at the props and set pieces that went into the making of episode #405, “Down the Rabbit Hole.” Don’t forget to pick up your Virtual CSI: NY souvenir t-shirt while you’re there!

Crime Scene Fun

For a quick crime fix, head to the south end of Central Park to the Crime Scene Fun plaza. Test your skills at the Killer Profiles Jigsaw Game!

Plus, links to the Murder by Zuiker game and where to submit your entries, plus, track Venus down before she kills again!

I tried the OnRez browser out for a few minutes/laps around virtual New York, and it seemed to work pretty well, I used an alt so I didn’t have all my stuff etc to test anything, it was slow with about 50 or 60 avatars across the four sims, but it could’ve been my connection as well. The search worked much like the OnRez guys said it would, you type in what you are searching for and up pops the results page almost exactly like the one in the Second Life viewer, with the tabs along the top. It defaults to using the all tab, so, most searches will probably have to be performed twice, once intially and then once in the proper tab, but I will do some more testing when I get a chance to play with the browser some more.

Popularity: 5%

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The OnRez Browser and Second Life

October 16th, 2007 | Category: New Residents, Second Life Browser, Second Life Clients

By Stone Culdesac

Browsing the web while in the OnRez viewer
I just finished reading James Wagner Au’s post about the new OnRez browser form the Electric Sheep Company, he got a little demo from ESC when he was at the Virtual Worlds Expo. He was worried that the OnRez browser would AOL-ize the Second Life experience, because the build button was gone and some other changes they had made to make it easier to use. Of course, that post was just from some screenshots they had sent him, he had not seen the browser itself yet.

In a follow up post, Worldwide World: OnRez integrates Web browsing into metaverse experience, is where he got to see and use the OnRez browser in Second Life and he gives a little mini review/thumbs up.

Anyway, back to the AOL-ize statement, if you ask me, this is exactly what Second Life needs, an AOL version that is very simple to use and easier to get around Second Life with. With the Herald proclaiming that Orientation Island has been broke for months and is trapping new residents, why wouldn’t the whole grid want to make it easier for the “normal people” to go inworld? The more people in Second Life actually using the program, the bigger the grid gets, the more money people will make, the more people in the more people to pull people in, it’s a snowball affect. With the upcoming CSI: NY they have the possibility of pulling millions of new residents in, if it is easy for them to use, they will recommend it to their friends and try to get them to go inworld, and it will just keep getting bigger. I can understand what he is saying about people not being able to see the build button, or it’s harder for them to get started, but, come on, we need more people in Second Life, we need it to get bigger, and while people are signing up, if they can’t get out of OI, then they will never come back. With the OnRez browser, Second Life will have a better shot at keeping this users and getting them to actually login again and again.

If you look at virtual worlds, they will develop much like the web did, the creators come first, and the followers come next, some will create, some will never create, but they all still use it. With Second Life, it’s a lot harder to get started, so users move on quickly, with the OnRez client being more like a browser, these new users are already going to be more comfortable than they are with the default SL client.

James mentions one thing he likes a lot, and that is the address bar, you can enter Second Life locations and teleport straight there, if you enter a keyword, it will give you a list of possible matches to choose from, if you enter a web address, a browser will open in the OnRez browser, instead of an external window, and take you too that webpage. If you have one monitor, this will probably be a godsend, as you won’t have to minimize SL to do anything else, people like me with two or more monitors will probably continue using the external browser to do web stuff while in SL.

By integrating HTML addresses and virtual locations into the same navigation interface, the OnRez version of Second Life effectively swallows the Web.

Some qualifications from Forseti (Giff Constable): the browser within OnRez isn’t yet fully-featured; it doesn’t run Flash or some other key plug-ins, for instance. (I found that out after I entered YouTube.com into the OnRez address window, and got sound, but no video.) Giff says they’re planning on incorporating those in later versions, but then, there’s another catch: while the OnRez viewer is an outgrowth of Linden Lab’s open source initiative, OnRez itself is close sourced, created with a special commercial license the Sheep received from Linden. Not necessarily a bad thing, of course, and Giff tells me they plan to open source some of the OnRez features, but that may slow its evolution as a fully functioning operating system.

So now I need to ingest some barbecued crow: OnRez isn’t the AOL of Second Life, as I caviled. It’s more like its Firefox. And when it’s made publicly available, I’ll probably be one of the first to start using it. Go to this link to sign-up for an automated notification, for when it is. Source: Worldwide World: OnRez integrates Web browsing into metaverse experience

I myself can’t wait to try it out, although I have a feeling I will continue using the default client, if the OnRez browser is not as resource intensive, it will be great for those situations when you have a PC that may not be the best to login to Second Life with. Plus, I can try to get more people to try it out, hopefully without having to explain as much as you normally each and every time you help someone get started. As I mentioned earlier, you can go to http://viewer.onrez.com/ and signup for notifications of when the browser will be released.

Added: For some reason wordpress wouldn’t let me leave a comment on my own blog, so I am just adding my reply to prokofy’s comment below.

I read both of the posts that you link too, and while you have a couple good points on how they could instantly become the SL Google with this new browser and the new users that they send, I believe I will wait until I ACTUALLY TRY IT FIRST prof, unlike you, I am not going to get all bent out of shape on the word from others without trying it out for myself. If it shakes out anything like online search, then the best search engine will win anyway, and if they exclude the Second Life search, one would think it would be easy for the Lindens to ban the Sheeps spider grid wide, and you know that wouldn’t be good for ESC. There will have to be some give and take, so instead of getting my blood pressure all worked up as you are, I will wait until they actually release and go through the whole setup process for myself before I pass judgement. Thanks for stopping by Prof.

Popularity: 8%

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Movable Life, Second Life Browser

October 07th, 2007 | Category: Second Life Browser, Second Life Clients

Movable Life, Second Life browser
Here is another Second Life browser for everyone to try out, Movable Life. Movable Life allows you to connect without the 3D aspect of Second Life, you can chat, IM, search, teleport, manage friends, groups, manage your inventory and more. I logged in with an avatar I had never used yet to see if it worked, he has no inventory, or friends and I could not get the search to work, mostly I received errors, and I could not teleport. Now, this could be because of some of the problems that Second Life has been having in recent days, as on their blog it says they are still watching to see if they re-occur. So, maybe I’ll try it again latter, not sure if I will ever try it with my main account, it says on the front page they don’t save it and to check the terms.

MovableLife allows Second Life users to log in to Second Life using only a web browser. MovableLife allows you to chat, IM, search, teleport, manage friends, groups, and much more. If you just want a quick and easy Second Life experience without all the 3D graphics, then MovableLife is exactly what you are looking for.
We do not store your Second Life account information on our servers, it is transferred directly to the Second Life servers. Please read our Terms of Service and Privacy Policy for more information.

Here is the quote from their terms of service about your account password.

2.7 Linden Account. You must have a Linden Account in good standing to use the Movable Life Services, except for those portions of this Site to which 3Di allows access without registration. You acknowledges and agrees that your Linden Account password is passed to this Site encrypted, and passed to Linden Lab’s server encrypted without being stored or logged in this Site.

“You acknowledges and agrees that your Linden Account password is passed to this Site encrypted”, does not a privacy policy make. It says that I agree that it is encrypted, nowhere does it say that it is encrypted. Maybe, just maybe, once it says we don’t save your account details and it is encrypted to Second Life, I may login with my main account. Whether you all do or not is completely up to you.

Popularity: 5%

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Second Life Voice Viewer

August 03rd, 2007 | Category: Second Life Clients, Second Life Voice

Second Life released the voice viewer tonight, and if the comments on their blog are indicative of how most people feel, then I think most may unhappy the Lindens are adding features and not fixing some of the problems that need fixing. Many reported having troubles, one said he could no longer get back on SL, it crashed at startup every time, others talked of it reducing performance even more since the grid has been having trouble of late anyway, and many, many people were complaining about the unified communications window, a combination of the IM window and the chat window, which sounds like it could get tricky, I figure we’ve all typed a message into the wrong window a time or two. I haven’t downloaded the client myself, I’m going to wait a bit and see if it works for most people or not.

New Features:

  • In-World Voice Chat

  • In-world Voice Chat is now part of the main viewer.
  • You can see and manage all voice settings in Edit > Preferences > Voice Chat.
  • Voice is off by default. To enable (and disable) voice, visit Edit > Preferences > Voice Chat and check/uncheck the box beside “Enable voice chat”.
  • A voice set-up wizard appears during first voice use to help residents set up voice and adjust their mic volume and tuning. You should run the voice set-up wizard even if you only want the ability to hear others and do not wish to speak.
  • Push-to-Talk is part of the Voice feature. Push-to-Talk is ON by default, which means Resident mics are OFF by default.
  • Speech gestures for voice are included in the Library, in Gestures > Speech Gestures. These gestures need to be activated in order to work; they are off by default.
  • Streaming video support for Linux client.

Changes:

  • Shortcut keys for menu items in the Client & Server menus are now disabled if the menus are hidden.

  • Text from objects can be muted.

Source: The Second Life Voice Viewer is Live!

It does include these bug fixes, so its not just new features:

Bug fixes:

  • VWR-1797: Remove mention of “Live Help” from Crash Logger

  • VWR-1732: Pressing Enter, with multiple inventory objects selected, crashes viewer
  • VWR-1729: indra/lscript/lscript_compile/indra.l: avoid yyunput hack on Windows build
  • VWR-1723: Possible crash in llvopartgroup
  • VWR-1706: Minor quirk (and cleanup) in llfloater.cpp
  • VWR-1705: indra/lscript/lscript_compile/indra.y: disable compiler warning #4065 for ’switch’ statements
  • VWR-1704: indra/llui/files.lst: delete llhtmlhelp.h entry
  • VWR-1698: Clean up parcel flag manipulation
  • VWR-1655: Script Warnings/errors window is hard to resize, resets size after closing tabs.
  • VWR-1646: Possible crash when login server is unavailable.
  • VWR-1626: Patch to avoid IM window from resizing when sessions open or close
  • VWR-1613: Overuse of virtual
  • VWR-1612: LLRenderPass::Pushbatch and LLViewerImage::addTextureStats tuning
  • VWR-1586: Mismatched delete in llviewerparcelmgr.cpp
  • VWR-1578: Two quirks in IM regarding “xxxx is typing”
  • VWR-1471: Inspect (Pie menu > More > More > Inspect) shows nothing on first use when “only select own objects” is enabled
  • VWR-1470: Buttons (IM, Teleport, Profile, …) in friends list are disabled when opening friends list window
  • VWR-1468: LoginPacketNeverReceived dialog text is incorrect
  • VWR-1462: Order of right-click menu on Inventory is confusing
  • VWR-1453: A few old-school changes for llviewerregion.cpp
  • VWR-1434: Null pointer crash when terraforming
  • VWR-1406: Unchecking “Go Away/AFK when idle” has no effect in 1.17.2.0
  • VWR-1382: Some scripted objects are highlighted in red while pressing Alt with tools open
  • VWR-1381: libpng12.a for MacOS X is missing in 1.17.1.0 and build fails.
  • VWR-1358: Physical objects remain red if tools window is closed while holding Alt key
  • VWR-1358: Physical objects remain red if tools window is closed while holding Alt key
  • VWR-1353: Misleading variable names in LLTextEditor
  • VWR-1344: Reverse order of popups, so that new ones appear underneath existing ones rather than on top.
  • VWR-1318: Selecting Cancel while saving a snapshot to disk still triggers snapshot gesture
  • VWR-1314: Multiple selection then individual deselection of attachments broken
  • VWR-1294: Possibly threads not fully cleaned up at end of program
  • VWR-1289: On logging in, sound volume for stream is low, despite the actual setting in the music control
  • VWR-1282: Better error handling when fonts are missing
  • VWR-1270: Script error window keeps reverting to a very small size
  • VWR-1246: Mac: File menu > Snapshot to Disk lists wrong shortcut key
  • VWR-1105: Set internal limit of particle count to max value from GUI preferences.
  • VWR-1092: Disable mouse hover text on HUDs, since it always only shows the owner’s name and generally gets in the way of HUD functionality.
  • VWR-727: Torn of IM windows should be minimizable (was re: VWR-233: … resizeable and minimizable)
  • VWR-447: Allow minimized windows to be repositioned in client
  • VWR-353: Rebake command - add a keyboard shortcut and put in tools menu
  • VWR-349: Change keyboard shortcuts, because entering { [ ] } on German and some other international keyboards (AltGr 7, 8, 9, 0) triggers Rendering Features accelerators Ctrl-Alt-7, 8, 9, 0 (previously resulting in unstable viewer)
  • VWR-238: Permissions of Roles and Rights in the german version are messed up.
  • VWR-102: md5 slow
  • SVC-371: Fix the legibility and grammar/consistency of the new llOwnerSay implementation
  • SVC-193: llParticleSystem - halo of rogue particles around original particle system after 1.15 update* SVC-373: Deleting a script’s code results in a non-existent file and “missing from database” error
  • Fixed preference for showing or hiding server combo box was not preserved
  • Fixed residents with negative L$ balance can’t purchase items set for sale “Original” or “Copy” that are being sold for L$0
  • “Copy SLURL to clipboard” is now enabled for an avatar’s current coordinates
  • Macintosh viewer now correctly opens the map and selects the destination on a SLURL request
  • Leading and trailing spaces are now automatically trimmed from parcel media URLs
  • Corrected the spacing of the yellow “next dialog” chevron (was partially blocked by the Mute button)
  • Corrected the error message shown when adding 11th Estate Manager
  • Added CPU detection for Intel Core Duo/Solo and Intel Core 2 Duo
  • “Set Window Size…” setting is now correctly resumed after being minimized
  • Added link to Qa wiki in the viewer bug reporter menu.
  • Updated text in Second Life Crash Logger with new support portal information
  • Corrected an issue with UI font scaling in the bug reporter window

Popularity: 4%

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Sleek, Small Footprint SL Client

July 20th, 2007 | Category: Second Life Clients, Second Life Viewer

I posted earlier about a student writing an Ajax client for Second Life, Your Second Life Inside the Browser, here is another you can try out, Sleek.

SLeek is an open-source (BSD-style license), relatively lightweight client for Linden Lab’s Second Life virtual world. It allows you to perform basic in-world tasks such as chatting, IM, viewing Inventory, viewing Profiles, and more. It can be useful especially for lower-power computers, or if you only need the basic functionality of SL at the moment.

From the last release:

Updated to latest libsecondlife. Should be more compatible with 1.18. Also, logging into non-LL grids should work now.
Added basic Friends functionality.
Added new settings/preferences system. Not too many options yet, but it works.
Added support for multiple instances. Selecting “SLeek–>New Window” will open a new instance of SLeek.
Several behind-the-scenes changes to accommodate the above.
Snapshots as well as textures can now be previewed in Inventory.
IM timestamps can now be turned on or off.
Interface style can be changed between System style and Office 2003 style.
Possibly other things I forgot (as usual).
Known issues:

People count in region search still always shows zero.
Some things in Inventory have become broken. Namely, the creation of folders/items and some clipboard functionality (cut/copy/paste).
Notecard and script viewing are working. However, they will not save properly. It will *appear* to work, but it actually doesn’t.

Popularity: 4%

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