Archive for the 'Second Life Tips' Category
Second Life News for December 6, 2007
Updated at 4:00PM EST
Another big, multiple post day from the Second Life Blog, with the biggie being Age Verification, like it or not, it’s now in beta.
From: Second Life Blog Knowledge Base Article of the Week #7: Age Verification Beta Quote from the site - Brace yourselves. The Knowledge Base Article of the Week, much like last week, is actually multiple articles this time (two, to be precise). Our subject: The Age Verification beta.
From: Second Life Blog New Release Candidate Viewer: 1.18.6 RC0 Available Today! Quote from the site - Today’s Release Candidate Viewer (1.18.6.0) contains more important bug fixes and new functionality that we welcome your feedback on. As a reminder, Release Candidate viewers are optional updates that contain the latest round of bug fixes and/or soon-to-be-released new features.
From: Second Life Blog Age verification enters Grid-wide beta Quote from the site - The Age Verification feature (now available in beta) will be included in our release candidate today. This means that estate and parcel owners can now voluntarily flag their land if it contains adult content, and Residents can choose to access these restricted parcels by verifying that they are, in fact, adults. Age Verification is the latest of a number of tools and services to help Residents control and manage their own Second Life experiences.
From: Java Technology Fundamentals Java Technology Fundamentals Second Life Chat Quote from the site - The Java Fundamentals chat within Second Life was a Huge success! We had about 25 attendees, and everyone was enthusiastic with their questions. We had a great discussion. In case you missed it, I’ve posted it below with minor editing.
From: Counting Sheep Second Life Secret Santa! Quote from the site - Phil’s Supermarket and Kraft Foods is sponsoring a Second Life Secret Santa.
Give a gift and you will get a gift!! Here’s how it works:
1.) Give a gift to SantaClaus Criss (make sure transfer is allowed).
2.) Attend the Christmas party at Food Island on Thursday, December 20th from 5PM-7PM SLT to receive another donated gift from SantaClaus.
From: Santarchy & Santacon Santarchy In Second Life Quote from the site - The Cacophony Society presents Santarchy in Second Life this Sunday, December 9th at 4pm SLT at Pier 109/139/23 in Second Life. See the Santa in Second Life: A Crash Course for more info.
From: Massively Major Second Life grid failure Quote from the site - At 5:10PM SLT (US Pacific) the Second Life grid suffered an unexpected subsystems failure, resulting in the disconnection of approximately 7,000 of the 45,000 users online at the time.
From: Counting Sheep Bantam Dell Podcast & Trivia Night!! Quote from the site - It’s that time again! Head to Bantam Dell Island on Tuesday, December 4th at 6PM SLT (9PM ET) for this month’s Podcast & Trivia Night!
This month’s podcast features Dean Koontz, author of The Darkest Evening of the Year.
From: Tupple vs. Kipple Ogilvy: Back to the Future with IBM Quote from the site - The recent IBM Avatar commercial has been getting some talk time amongst us Sheep. (Hat tip to Chosen Few for bringing it to our attention.) Have you seen it? You can, here.
From: Massively Age verification arrives on the Second Life grid (updated) Quote from the site - Age verification is now in beta on the Second Life grid. We think it’s called Age Verification, anyway. It’s undergone a couple name changes since inception. Initially, Linden Lab were calling it Age Verification, then Identity Verification (IDV) and now we’re back to Age Verification again.
From: Massively University of Leicester: vision of the future
From: CNBC Virtual Love. Virtual Land. Real Riches Quote from the site - There’s real life and then there’s Second Life - a vast online universe of more than 10 million residents who build virtual houses, buy virtual clothing, and make money that couldn’t be more real.
From: MediaShift Hype and Backlash for Second Life Miss the Bigger Picture Quote from the site - In May 2006, BusinessWeek ran a cover story on the virtual world Second Life (SL) by Robert Hof called My Virtual Life. The tagline breathlessly said, “A journey into a place in cyberspace where thousands of people have imaginary lives.
From: What Is This Crap? The Other Clockwork… the original one! Quote from the site - Finally made it to Myg’s Clockwork club on Topgol to check out hings, since Ikeep meaning to head over there.
Good music by Hawk, good crowd, good times…
From: New Wrold Notes Sponsoring Spaceflight: Virtual Spacecraft on Ebay to Subsidize Second Life’s Spaceport Alpha Quote from the site - Normally I’d wait until Mixed Reality Monday to mention this, but it’s too damn brilliant and worthy to wait on: The real world aerospace engineers and scientists who own Second Life’s Spaceport Alpha and the International Spaceflight Museum, an multi-island tribute to space travel past and present, with scale model recreations of legendary rockets and spacecraft built with expert care, need funds to cover their land costs, and application fees for their 501c3 non-profit status.
From: Story of my Second Life Faz and Jpskater777’s dangerous Schome Park sports (unfinished) Quote from the site - One of my students showed me this machinima he and a member of Schome Park made the other day just playing around. It’s great fun for me to watch these friendships evolve and the skills that naturally develop. Faz Schomer is one of the most talented members of Schome Park and JPSkater777 is quickly ramping up as a competent designer himself.
From: Muve Forward Second Life Instructional Designers Group Quote from the site - I’ve encountered more than a few instructional designers working in Second Life, but until recently, I hadn’t encountered any specific network of instructional designers within Second Life.
Added:
From: Associated Press Professors Learn in Virtual World Quote from the site - It’s tough to teach a college class when your students are constantly flying around the room.
Just ask any professor who has opened a classroom in the online world of Second Life.
From: Virtual Learning Worlds Second Life Design? Or Usability? Quote from the site - I’ve written a lot in the past about Second Life and design, specifically the Second Life Design Notebook posts.
But the more I think about this, talk to people, and listen to my students’ experiences…I’m starting to think this has more to do with usability than design.
From: Millions of Us Your challenge: create a machinima film in 48 hours! Quote from the site - I’m excited to announce that Millions of Us has partnered with the 48 Hour Film Project to bring this exciting competition to Second Life!
The 48 Hour Film Project (48HFP) invites filmmakers from all over the world to compete in an exciting, fast-paced, virtual reality filmmaking contest to be held in mid-January 2008.
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No commentsTip: How to Be Found in Search
Need some help with Second Life’s new search? Torley has posted some quick tips on how to get yourself and your stuff listed. I hear that picks from avatars are really important and I bet eventually links from the web will help out as well.
Thus, this Tip of the Week — a continuation of “How to use the new Search” with Jeska’s great encouragement — is how to show your stuff in our new Search:
Get objects for sale listed (and freebies too!)
Show your profile details
Show your group details Source: Tip of the Week #13 - How to show your stuff in our new Search
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No commentsSL Teaching Tools
What: SL Teaching Tools
When: Saturday 1st December, 08.00-09.00 (SL time)17.00-18.00 (UTC)
Where: Edunation III Conference Crossover Space (EduNation III 202, 27, 21)
Description: Dudeney Ge will be be giving an introduction to some of the tools available for teaching in Second Life (free gift for teachers included!)
This first event will be followed by others, approximately once a month, so it should be a great way to meet interesting people and find out about Second Life educational initiatives, etc. Here are the details:
Education@Edunation is a series of free monthly talks, workshops and discussions on education in-and-outside of Second Life, organised by the Consultants-E (http://www.theconsultants-e.com/)
Meet fellow educators and trainers at Edunation III for sessions dealing with:
- Teaching Tools
- Teacher Training
- Gaming & Education
- Materials Design
- Language Education
and many more…from seminars to pecha kucha sessions
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No commentsWindlight Overview and Tips
Torley has posted another tip on the Second Life Blog, this one is concerning something he has talked about for a long time, Windlight. He gives you the easy how to get started, an overview of the simplified graphics preferences in the first look client as well as an idea on how to use glow. In my previous post on Windlight, I could not get the water to reflect like they do, and it’s probably my graphics card, while it has 256 megs, it is a few years old, so I will try updating my drivers, etc, and see if I can’t get it to work better without buying a new video card and I will post some pics if I can make a difference. Check this pic from Torley out.

I’ll be continuing to make more project updates on WindLight; some of these are candid notes based on community feedback that get gelled into formal actions later.
My Guide to High-Quality Photography has gotten 15,000+ views since I posted about it! Found it useful? Share with friend! And special thanks to Randall Lovenkraft and Tid Kidd (check out her wiki page) for editing it and making it better!
The Watermelon Nation group, part of “How to create and join a group“, is now 58-odd members strong! Thanks for watching & joining; like flaggers, it’s always extra-cool to see interaction with the stuff featured in my vidtuts. Source: Tip of the Week #11: Welcome to WindLight!
Lots of great info once again, here is the video tutorial he posted.
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No commentsMore Second Life Tips and Tricks
By Stone Culdesac
Here is a big collection of stuff I have run across today, all intended to help you, our loyal reader, er, I mean readers.
Top 5 tips for the newly born This title is a little misleading because it’s a lot more than just 5 tips, this is five tips, with some posting many more than 5, from each user. There are 10 pages in this thread, which I haven’t read all of it yet, heck, I bet there are almost 50 tips or suggestions on the first page alone! Here is a small sample:
1. Butt grab
To look and move around in tight places: Left click & hold your own butt - move your mouse around - wow! you can look up & down and steer yourself when using the movement keys (arrows or W A D S)2. Mouselook
Do you have a scroll wheel on your mouse? if so; scroll toward yourself and the camera will zoom in all the way to mouselook - do this when flying and you can hold the forward button (up key or W) and then just point where you want to go with the mouse.3. Profile Breadcrumbs
Right click on other people and read their profile (right click on the person >> choose profile), - look in their “Picks” tab. By clicking on their picks you can choose “teleport” to that location. Check those places out - when you get there, look at others peoples picks and check those out too - you can bounce all over the world this way. Source: Top 5 Tips for the Newly Born
Another sticky post from the Second Life forums, Step by Step: How to Transfer Land is a complete set of instructions on how to transfer land, definitely worth a read.
Yet another stickied post for the Second Life forums is a collection of notecards containing the most frequently asked questions the Live Help teams has encountered, a little sample:
Q. Why is this so slow?
SL is a very complex 3d application which consumes much of your computer’s CPU, memory, video, and network resources, more so than nearly all other 3d programs; this is because the world that you see is completely dynamic, and must be updated in real-time for everyone anytime something changes.
Most 3d games have pre-compiled “maps” that have everything set in stone so that much of the difficult processing has been pre-computed ahead of time. These maps are large files which describe what is mostly a static non-moving non-dynamic scene. However, SL has no pre-compiled maps. Source: Frequently Asked Questions: Notecards from 2 Years of Live Helping
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Torley Linden has posted another video tutorial on the Second Life Blog, this time he focuses on How to deal with some common annoyances like:
- How to stop “triangles coming out of stuff!” (If you’ve seen it, you may very well know what I mean.)
- How to stop animations
- How to turn off foot shadows
- How to mute sounds
- How to stop viewer-side effects on your objects (like particles and floating text)
Here is the video.
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2 commentsAll About the Pie Menu
Torley Linden has posted another tip and video, this one is all about the pie menu. He gives the basic refresher course, introduces you to the new group invite slice on the menu, changing the pie menu’s appearance, inspecting object details and how to change the appearance of the pie menu.
HOW TO CUSTOMIZE (aka “PIMP OUT”) YOUR PIE MENU
In Second Life, press Ctrl-Alt-D on PC (some systems may need Ctrl-Alt-Shift-D) or Opt-Ctrl-D on Mac to enable Client menu. It’ll appear at the top of the screen next to the Help menu.
Go to Client menu > Debug Settings.
In the top text box, type in “PieMenuBgColor” (it’ll auto complete”, and press Enter. Click the downward-pointing triangle arrow next to that text box and you’ll notice 4 related choices: PieMenuBgColor, PieMenuLineColor, PieMenuLineWidth, and PieMenuSelectedColor. Source: Tip of the Week #7: A deeper taste of the pie menu
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No commentsSecond Life Tips and Tutorials
Here are some video tips and tutorials for Second Life, this first one is another from Torley Linden, his post here, more inventory management help, Second Life Tutorial - More inventory management tips.
I must state for clarity that these tips (like so many other facets of Second Life, actually), don’t just exclusively apply to inventory-sorting, because they connect to content creation, and generally having a better knowledge of how to use Second Life. That means, don’t be scared, it’s easy, and hopefully you’ll find this both useful and fun.
It’s long been a foremost priority of mine that when better solutions aren’t forthcoming soon, that I share workarounds, in addition to making the non-obvious clearly accessible. I want to make things easier for you! When I create videos, I often think about usability improvements (I’m also on Benjamin Linden’s Resident eXperience Team here at Linden Lab) our developers can apply; I end up mentioning these ideas to them, and it never ceases to amaze me how many seemingly disparate aspects of our world are related. Source: Tip of the week #6: More inventory management tips
Here is one describing how to report abuse, Abuse Reporting Tutorial.
Here is one to help you understand the navigation and sim addressing, Map Navigation help and Sim (region) addresses explained.
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1 comment3 Show Options to Improve Your Second Life
Here’s this weeks video tutorial from Torley Linden, 3 useful “show” options on the tools menu, Show Hidden Selection, Show Light Radius for Selection and Show Selection Beam.
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No commentsHow to use beacons and highlights
Here is another great tip from Torley Linden, this week he tells you how to use beacons and highlights and he introduces us to some other video tutorial sites and mentions creating a Creation Portal to contain stuff like these video tutorials and other content creation resources.
Heyhey! It’s me, Torley Linden, back with another video tutorial treat for you: the beacons and highlights found in the View menu. Don’t know what they are? Or maybe you do, but haven’t really found a use for them? Do you know how to track down particle-spamming objects? Watch on and learn!
He also introduced us to another video tutorial site, Amras Alder’s Video Tutorial Site. Here is a couple he has already done, with more to come.
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1 commentThe Enlightenment Gallery
Here is another great site for people who are new to Second Life, I met a young avatar tonight who told me about it, she was asking me what kind of stuff she needed to know, and 75% of the time she was like, ya I already knew that, so I’m thinking you’re not the typical newbie. So she told me he learned everything from the The Enlightenment Gallery. I have pasted a couple notecards below, and there are many more there containing info everyone should know about Second Life. Here is the Second Life URL.
The Enlightenment Gallery and Grounds are provided as a public resource for art, performance, and classes for spiritual work and empowered living.
The Gallery and Grounds are non-denominational, supported by donations from the people of Second Life.
(Note: The Enlightenment Gallery attempts to provide some value for your attention! Below is a “human design” tip; we hope you find it useful.)
TIP for Empowered Living:
Disciplined Attention is a skill, a tool that lets you choose… what is important and what your priorities are in life. Build this skill through meditation and practice of concentration. For more information, contact Feminist Expedition about 3-body meditation.Thank you for visiting the Enlightenment Gallery and Grounds. Please Vote (touch the voting box at the Welcome Plaza), and please donate to our work, if you feel that is appropriate.
Here is one of the notecards containing information you can use.
Energy is never static. Whether wave or particle, energy is in motion, motion which follows a consistent path.
Energy can move in a straight line, in a spiral, or follow a curve. It can appear to remain as a single point…but it will be expanding or contracting, not static.
These are the movements of energy:
Radiating
Contracting
Straight Line
Curve
SpiralForce is required to change the path of a particle, or wave.
In the human body, the natural movement of energy is rising, descending, and radiating.
Mind …is an aspect of the energy in the physical body. Three-body meditation is a practice to train the power of the mind, through attention (mental focus) and intention (emotional energy). This practice is spiritual work, as it enhances the vitality of the body mind, and contributes to the development of one’s soul.
The Dancing Eels Sculpture, by Artist Rezago Kokorin, evokes the sensation of the lighter energies (air and fire), expanding and moving upward through the body universe.
The Enlightenment Gallery Foundation: Explainer
The EGF Mission is to share authentic practices to support higher mind in Second Life. EGF is supported through the generosity of the people of Second Life. Please donate to continue the work, if you find it appropriate, and thank you for visiting!
EGF Donations are gratefully received at the EGF Welcome Plaza.
EGF t-cards are copyright 2007 Pegarus, Inc
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No commentsIvory Tower Library of Primitives
I love it when I run into a nice resource on learning how to do stuff in Second Life, because if their is one thing Second Life needs, it’s the ability to quickly get users up to speed and past the aggravation factor of not knowing what to do. The Library of Primitives is just one of those places, with tutorials throughout the building just bulging with instructions, tips and pictures to help you build your own stuff. This is the beginning notecard, one of many, this is definitely a place to check out, might not be for the complete newbie, unless you are techie by nature.
Welcome to the Ivory Tower Library of Primitives (ITLP)!
Humm…I’d better put two disclaimers up front. I’m not a Linden and any comments, off-handed remarks or opinions I might have written into the text of this library are not the comments, off-handed remarks or opinions of Linden Labs. I’ve done my best to research all of the information in here, some of it actually comes from Linden Lab engineers, some I’ve learned from experience, and many things I’ve learned from friends and former ’students’ of the Ivory Tower over it the project’s long history (in virtual terms, it’s quite old indeed). Also…any mistakes or miscomprehensions presented in the tower are entirely my own and are my fault and all of that. If your avatar loses any teeth or fingernails as a result of any errors contained herein, it’s all my fault.
The second thing I need to fill you in on is that the Lindens now sponsor the Ivory Tower, for which I’m extremely thankful. They’ve lifted the financial burden of a full sim’s worth of tier off my back, and left me in control of the land where I continue to do research and enlarge and update the tutorials presented in the tower (albeit rather slowly during the school year…I do tons of research, and have many other projects. But it seems that I usually work on the tower most intensely during the summer ). I think this is extremely generous support, but I know that the Lindens are getting a good deal out of it as well; they have ensured the survival of this project, and this project is here to serve you, a resident of Second Life.
I made this tower in the hopes that it would give you a substantial head start on your arrival here. It contains a lot of tips and tricks of the building system that have taken a good while to develop and collect. Over time I’ll include a vehicle tutorial on building and scripting vehicles and a website (both in the works as I write this, go to http://ivorytowerlibrary.com for the website), a module on sound, animations, avatar customization and attachment building. That’s in planning for the foreseeable future…maybe a month or twelve away (this was written July 10, 2006). Long term I’ll include an extensive module on scripting, script building, weapons making…and…more advanced building techniques. Don’t hold your breath, all of that is still just the gleam in the milkman’s eye for right now!
What the tutorials are: The tutorials are a thorough grounding in the properties of the different primitive types (building blocks), and the editing tools that are used on those primitives. Several techniques to make building with prims more easily are described in detail. Scripting is not currently covered in the tower. I know a lot of people are disappointed about that, but….I’m going with what I know here! If you saw how much I struggle with scripting you wouldn’t want me to teach you anyway…I’ll likely collaborate with master scripter’s when and if I do put up a scripting library.
What the tutorials are not: While I use a lot of examples of how things in general are made, I have avoided showing how to make specific things like toothbrushes, toilet seats, and mobius strips. I do show how to make a basic chair, and an ugly, little house and a few other things, but these are only meant as illustrations of building techniques. I used familiar objects as examples because I had to choose some subject to show you the techniques. I hope you try making them, but only once. Neither one of them is very nice, and you should be able to make much better by the time you finish this tutorial. Please don’t get stuck always making chairs and houses in that way, they are “Mary Had a Little Lambs” compared to what I hope will be your Beethoven’s symphonies and your Bach’s fuges of building.
This can’t be a tutorial about how to specifically make everything, I don’t have the prims to do it! Very often I get comments from users that read something like complaints and go as follows. “I need to make an “S” curve for the fender of a car I’m making, and your tutorial doesn’t cover how to do that.” Of course it doesn’t. It can’t tell you how to make the exact shape you need for your car’s fender because it can’t cover every specific thing on Earth. I need you to give yourself permission to go beyond this tutorial and realize that you can make an “S” curve using two cut and hollowed cylinders or tori (or both) that are rotated in opposition to each other. Don’t leave it to me to tell you that, use your ingenuity to solve the many problems in building that you will come across. Sometimes this takes a great deal of persistence, especially when you’re making replicas of real life objects.
All lessons are arranged from left to right in modules. The beginning of it all is to your left at Module 1, Station 1: Primitive Creation and Primitive Families. Touch the little podiums in front of each station for a notecard on that station. The first module is here on the primary floor, and it covers the basics. Ground floor for British speakers, first floor for American speakers of English. Floors don’t really matter here, they’re not in order anyway. Take teleprocess to go from one level to the next, all you have to do is touch them if your edit window is closed. If your edit window is open, right click them and select NEXT or UP on the pie menu that results.
If you find a hidden room (there are many in the tower) it is probably space I’ve reserved for a special set of tutorials. You are welcome to go inside and look, but bear in mind that if it’s not accessible by teleporter, it’s officially not supposed to exist, so don’t IM me to tell me it doesn’t work, please. I often hide when I’m busy making things, otherwise I’ll never get anything done. This is why certain areas are closed off. I’m not unfriendly, I’m just a very busy avatar. In addition to that, I can’t walk and chew gum at the same time. If people are trying to chat with me, I don’t work well at all, so I usually hide.
Speaking of unfriendly, most of this sim is a no-weapons area. I don’t tolerate griefers disturbing the peace and I’m very quick to ban…and slow to unban. I do report quickly, send in lots of evidence and do my best to get griefers taken out of the game permanently…which I’ve noticed is what often happens to them. If you are annoying me or others working in the ITLP I shall remove you quickly. I will probably give no warning beforehand because talking with griefers seldom does any good, but it depends on what you’re doing that is annoying. Shooting or caging people, instant ban forever, and probable mute with abuse report. Griefing objects left in sim? The same. Wearing an enormous penis on your pelvis? Instant ban…but if you’re just doing that because you have no sense, then I might let you back in after 24 hours. Senseless people I don’t mind as much as the disruptive and violent. Blocking the tower entry or any other part of the tower with big, transparent prims…or any prims at all…instant ban, no questions asked. I don’t really even like talking about all this, this isn’t what this place is all about. Pick up an anti-griefer package at the main gate of the tower and read what’s inside and learn the tool enclosed to help protect yourself. With recent changes to the account registration policy, griefing is taking off, and we need to defend ourselves with competence. I prefer a non-aggressive response, and the tool I’ve enclosed in the anti-griefing kit makes that very easy.
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Sadly enough, if you’ve taken the trouble to read this, you are not the kind of person this message needs to get to. If you have friends here and they pull out guns and start to pop each other, let them know that I generally ban weapons users on sight.
Why do I maintain a weapons area in the sim if I’m against this sort of activity? Weapons are a lot of fun, I like making and using them with friends, but that’s as far as it goes with me. I’m against griefers, but not the tools they use. Every time the Lindens have to limit a script function used for griefing, the whole world is limited for the rest of us and we all lose a bit of our potential. A bit here and a bit there probably won’t be felt by the multitude, but that little bit will absolutely break or cripple a favorite project of a scripter out there that is busy making content for all of us to enjoy. It is a question of freedom. Well…enough of that. If you’d like to continue this discussion join me on the ITLP forums at:
http://ivorytowerlibrary.com/forumsWell I don’t want this introduction to get too long and it’s huge now! In time Second Life will have ready and convenient access to the web from inside SL, and at that time I’ll probably make it so all these little notecards will be replaced with the content of one of my many projects: PrimWiki which is located at
http://ivorytowerlibrary.com/primwiki
In time it will all be there, and probably much more besides. This place is very text heavy because that’s really the only way to get this much information across…but primwiki will make it so it’s a lot nicer to read and to look at.Prefer notecards over HTML? Okay I’ll leave up the notecards, but they’re ridiculously time consuming to maintain. As the tower grows and other copies are produced around Second Life, html will be essential.
Is there a way to pick up all the notecards all together in one big bundle? Nah….I keep getting asked this but I wrote them all with the intent that they should be read in view of their accompanying exhibits. So no, I haven’t provided a one stop shopping option for all the cards.
I hope you find this tower and its tutorials useful. Pace yourself, no need to go through it all in a day. Thanks to the Lindens, it WILL be here tomorrow!
Yours Always,
Lumiere Noir




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2 commentsSecond Life Tips and Tricks
Torley Linden started this off by posting a video of how to turn the typing animation and sound off, something I have been doing for awhile, it is so much better without it. Here is the video:
Remember that command when you login, Ctrl-Alt-D to turn on the Client menu, Opt-Ctrl-D on a Mac, there are so many awesome settings there that you should play with to make your Second Life better, I always hit the quiet snapshots to disk, so people don’t think I’m taking pictures of them, and I disable the camera constraints, you won’t believe how much farther you will be able to see.
Some other nice tips came out of Torley’s blog post’s comments, like this one, click on the Edit menu, then Preferences, then Graphics, now you can adjust the UI, user interface, portion of Second Life and make it smaller or bigger. It is set to 1.00 by default; I moved mine to .75 and gained at least an inch all of the way around my monitor. You can go the other way as well if you think the UI is too small. From Buckaroo Mu.
If you are using the voice client and don’t like the consolidated chat and IM window, you can separate them from each with one click, just click on the box with the arrow in the middle, when you hover over it with the mouse it says “tear off”, and the chat window will once again drop to the bottom of the screen.
Another debug setting that I like is the AutoLogin, if you are the only user on the computer that is. ![]()
One Torley mentions on the wiki is this one,
DoubleClickAutoPilot - Some of you may find it useful for navigation. Set it to TRUE, then anywhere you double-click (with the left mouse button) inworld, you’ll automatically walk, run, or fly towards. Our autopilot is kind of flakey, so don’t be surprised if this doesn’t always work and you get an “Autopilot canceled” message. Nevertheless, a fun novelty. Source: User:Torley Linden/Debug Settings
Ohh and Torley will take video tip submissions, and so would I, upload your videos to Technology Videos, if your video is already on YouTube, you should search the site before you upload it, as it could already be there. And for Torley,
To benefit your enjoyment of Second Life amidst the hectic days of modern society, I’m starting a new video tutorial series: Tip of the Week. The guidelines for each tip:
Must be relatively easy to do!
Must be less than 5 min. in length!
Must teach you something useful and fun!
Is likely knowledge that’s commonly passed from Resident to Resident, but hasn’t been officially shared by Linden Lab!
Suggestions for new tips in the comments please! I can’t cover them all, but I’ll read through ‘em, and but if you make video tutorials too, let me know. Source: Tip of the week: How to turn off the typing animation and sound
Got a great tip? Send it in and we’ll post em here, or if you would like to write some reviews on Second Life sims, objects, businesses or events, contact us at eubeenhadd at gmail.com.
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